====== Experience ====== * XP is awarded only for securing treasure and defeating monsters. * Treasure earns experience when it’s either (1) in an easily-transportable medium, (2) secured at a moneychanger, (3) secured in a structure owned by the character. * Treasure earns XP at a 1 GP : 1 XP ratio unless the DM declares otherwise based on the DMG’s EXPERIENCE rules. * XP continues to accumulate after racial level cap, and should be tracked.((DM Note: This is useful in case your table eventually adopts one or both of the UA rules which increase level caps. It also comes into play for items like the //Book of Exalted Deeds//.)) * The division of treasure is purely up to the players. Assigning more treasure to a certain character to level them up more quickly is a valid strategy.((DMG 85, "Division of Experience Points".)) * Characters are assigned class grades at the end of an adventure/expedition as per the rules on DMG 86.