====== Flying Mount ====== Rules for flying mounts are found on DMG 50. These rules go into some detail which is covered on this page, as well as creature-specific rules found on the individual pages. The three standard flying mounts are the [[hippogriff]], the [[griffon]], and the [[pegasus]]. ===== Mounting and dismounting ===== If time is not taken to properly mount, the rider will tend to fall in the first round of melee.((DMG 53.)) * It takes 2 rounds to properly strap in to the saddle. * If not properly strapped in, there is a 5-in-6 chance to fall off in any round that the aviator was ever in melee range with an enemy. Similarly, there is a 1-in-6 chance to fall in any round that the aviator is involved in missile exchange -- whether on the giving or receiving end, or both. * It takes 1 round to unstrap. Cutting oneself out is typically not possible (the straps are necessarily very robust). ===== In combat ===== If not flying, mounts will attack on the 2nd and subsequent rounds after they engage in a melee, just like warhorses. If flying, the [[flying combat]] rules must be used, which operates differently than the standard melee. Note the "Damage" rules on DMG 53 -- flying creatures will not be able to continue flying after taking a certain amount of damage. ===== Carrying capacity ===== Normal and max loads for a large number of flying creatures are found on WSG 47.