====== Unearthed Arcana ====== Unearthed Arcana has some good stuff, but it also has unnecessary power creep and other issues. It is effectively a collection of rules from Dragon mag and other sources, and it's best not to apply the entire thing to a campaign. This page lists the rules used and not used by Demon Idol. Your campaign may differ, of course.((Anecdotally, magic items and spells are the things I hear most commonly used in other interpretations. Cantrips and weapon specialization are the things I most often see rejected. Especially cantrips.)) ===== Rules used ===== * [[magic item|Magic items]], including the updated random magic item tables. * All new spells. * Illusionists roll for starting spells on the new categorical tables provided, rather than rolling on the full gamut of spells. * Thief armor bonuses and penalties. * Extended [[weapon_proficiency|weapon proficiency]] list. ===== Rules adapted ===== * [[Character token|Character tokens]] allow a players to add the new races and classes to their [[character stable|stable]] by accomplishing significant quests (see that page for more info). * New plate armors are only available as [[magic items]]. They cannot be bought or crafted.((Fighters and clerics do not need a buff.)) ===== Rules rejected ===== * Weapon specialization.((As though fighters need a buff. Hah! Not to mention it encourages characters to focus on one or two weapon types. It's better for the game if characters have incentive to use a variety of weapons (magic or otherwise).)) * Cantrips. * New class and race [[level limit|level limits]], unless the character was made with a [[Character Token]].