====== Wills ====== **This is an extension rule (Ex) and is not part of the official rules.** That being said, the idea of characters having a will is supported by the 1981 character record sheet.((A will section is found at the bottom of the back page.)) If a character dies with money or items at a [[moneychanger]], but has not written a will, the stored wealth is lost. A will is simple statement of what happens to these items upon death. It should be sent to the DM. Wills can be updated any time the character is in a city (see [[settlements]]). The fee for updating a will is assumed to be part of [[upkeep_and_other_costs|upkeep]]. ===== Henchmen ===== * Henchmen can will up to 50% of their non-magic wealth to their master or mistress. * Upon death and not being raised, each of the henchman's magic items will have a 50% chance to be willed to their master/mistress, and a 50% chance to be removed from the game (willed to relative, etc.). Treat every [[spellbooks|spellbook]] as an individual magic item. Players cannot choose which items go to their PC -- random chance is diced every time. * Henchmen will not will anything to characters other than their master or mistress.