Table of Contents

Domains

Clearing

THESE ARE DRAFT RULES! UNTESTED

Phase 1

Per 20“ hex

  1. 10% for random monster. (DMG 93c2p2)

Per day

  1. 5% for monster to enter core 7 hex if no patrol.

Phase 2

Per 1 mile hex, as above for 20” hex

Use Hex Movement rules, but it's five times slower because you're searching, so you're moving 1 mile hexes instead of 5 mile hexes.

Per day

  1. 5% for monster into border hex

Per week

  1. 5% for monster into non-border hex

Will the monster leave by itself?

Encounters with a lair indicated mean that the monster will NOT leave by itself. Otherwise, roll below:

Mod Condition
+2 Skulls, etc. placed.
+2 Strong, aggressive patrols.
+2 Organized community (e.g. settlement).
d6 Result
1-6 No. Lair is here or otherwise.
7+ Yes.