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====== Campaign Guide ====== | ====== Campaign Guide ====== | ||
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+ | > "When you build your campaign you will tailor it to suit your personal tastes. In the heat of play it will slowly evolve into a compound of your personality and those of your better participants, | ||
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+ | --- | ||
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+ | :!: Work in progress. | ||
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+ | A core part of old-school D&D is the DIY spirit, and that includes developing your own milieu for your game over the course of a long period of time. D&D shines in the long-term, ongoing campaign, backed by a game system that supports such play (for instance, AD&D). By planting your milieu' | ||
===== Things you must decide ===== | ===== Things you must decide ===== | ||
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+ | Early on, you will need to be able to have information on: | ||
- Deities and religion. (We have a pantheon of 17 core deities, one for each of the planes.) | - Deities and religion. (We have a pantheon of 17 core deities, one for each of the planes.) | ||
- A calendar. | - A calendar. | ||
- | - The number and nature of the suns, moons, and and any other relevant planets. | ||
- Which multiclass and dual-class combinations are legal. (We allow all combinations as long as two classes of the same base class aren't mixed.) | - Which multiclass and dual-class combinations are legal. (We allow all combinations as long as two classes of the same base class aren't mixed.) | ||
+ | - What alignment looks like, and what in-world effects it has. | ||
+ | - Where silver and cold iron weapons can be obtained. | ||
+ | - What happens to henchman wealth and magic items if the henchman is killed? | ||
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+ | Later on, you will want to have information on: | ||
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+ | - The number and nature of the suns, moons, and and any other relevant planets. | ||
- The nature of magic. Especially how druidic, paladin, and ranger magic works in your milieu. | - The nature of magic. Especially how druidic, paladin, and ranger magic works in your milieu. | ||
- How magic item manufacture and [[recharging]] magic items will work. | - How magic item manufacture and [[recharging]] magic items will work. | ||
- | - What alignment looks like, and what in-world effects it has. | + | - How do class-related guilds and organizations work, such as the thieves guild, assassins guild, druidic circles, and paladin orders. |
- | - Where can silver and cold iron weapons be obtained? | + |
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