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campaign_guide [2023-11-16 05:46] โ [Things you must decide] Add, and split between early needs and later needs poems | campaign_guide [2024-12-22 15:53] (current) โ external edit 127.0.0.1 | ||
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====== Campaign Guide ====== | ====== Campaign Guide ====== | ||
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+ | > "When you build your campaign you will tailor it to suit your personal tastes. In the heat of play it will slowly evolve into a compound of your personality and those of your better participants, | ||
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+ | --- | ||
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+ | :!: Work in progress. | ||
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+ | A core part of old-school D&D is the DIY spirit, and that includes developing your own milieu for your game over the course of a long period of time. D&D shines in the long-term, ongoing campaign, backed by a game system that supports such play (for instance, AD&D). By planting your milieu' | ||
===== Things you must decide ===== | ===== Things you must decide ===== | ||
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- What alignment looks like, and what in-world effects it has. | - What alignment looks like, and what in-world effects it has. | ||
- Where silver and cold iron weapons can be obtained. | - Where silver and cold iron weapons can be obtained. | ||
+ | - What happens to henchman wealth and magic items if the henchman is killed? | ||
Later on, you will want to have information on: | Later on, you will want to have information on: |
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