Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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campaign_guide [2023-11-16 05:46] โ€“ [Things you must decide] Add, and split between early needs and later needs poemscampaign_guide [2024-12-22 15:53] (current) โ€“ external edit 127.0.0.1
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 ====== Campaign Guide ====== ====== Campaign Guide ======
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 +> "When you build your campaign you will tailor it to suit your personal tastes. In the heat of play it will slowly evolve into a compound of your personality and those of your better participants, a superior alloy." โ€“ DMG 7
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 +---
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 +:!: Work in progress.
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 +A core part of old-school D&D is the DIY spirit, and that includes developing your own milieu for your game over the course of a long period of time. D&D shines in the long-term, ongoing campaign, backed by a game system that supports such play (for instance, AD&D). By planting your milieu's seeds, you prepare the fields for the cities, mountains, armies, dungeons, and dragons that will appear there over the course of time. Your seeds need not be more than a single settlement, a single dungeon, and a pantheon of modest size. From there, if you do it right, you will find that the world writes itself.
  
 ===== Things you must decide ===== ===== Things you must decide =====
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   - What alignment looks like, and what in-world effects it has.   - What alignment looks like, and what in-world effects it has.
   - Where silver and cold iron weapons can be obtained.   - Where silver and cold iron weapons can be obtained.
 +  - What happens to henchman wealth and magic items if the henchman is killed?
  
 Later on, you will want to have information on: Later on, you will want to have information on:
campaign_guide.1700113575.txt.gz ยท Last modified: 2024-12-22 15:53 (external edit)