Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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charging [2023-11-05 19:45] – Add "failing due to engagement" section poemscharging [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 A charge can be performed to obtain the once-per-turn extra movement even if the charger will not end up engaged or attack at the end of the movement. A charge can be performed to obtain the once-per-turn extra movement even if the charger will not end up engaged or attack at the end of the movement.
 +
 +===== Interaction with WvAC =====
 +
 +Since [[WvAC]] is a modifier to the target's AC, if the WvAC sets the target's AC to 10, the target will suffer no penalty from charging since no penalty is applied to chargers with AC 10.((DMG 66, "Armor Class of Charging Creatures". To see that WvAC is a modifier to AC and not a modifier on the to-hit roll, look at the top of the table on PHB 38.))
 +
 +===== Long explanation of attack order and setting weapons =====
 +
 +When a charge brings a charger into melee range (1"), attacks are resolved in order of weapon length only. At this point, before attacks are rolled, creatures who were brought into melee by the charge can, at their option, use one of their attack routines to attack a charger. Counterattacking a charge is NOT a free attack in the same way attacking a disengage-retreating or fleeing enemy is. The creatures who were brought into melee by the charge must have an unused attack routine in order to spend it. Furthermore, they must have a weapon ready -- they can't be surprised, casting a spell, stabilizing a 0-HP'd ally, using a wand of conjuration, or similar. Ranged weapons always fire first when being charged into, because the "length" of ranged weapons is always longer than melee weapons. The full RoF of the weapon is allowed vs the charge.((At our table, we allow the full RoF for these missile weapons for simplicity, though I know some tables only allow one shot every 2 segments, or treat a shot as a full attack routine, and at these tables the shooter may not be able to get their full RoF off before melee is joined.))
 +
 +In the DMG's list of actions, strike blows is G. Set weapon vs charge is F. They are two separate actions. A character attempting F must win initiative vs a charge (E) in order to be set against it. On a tie, the weapon will not be set because charge is E, which resolves before F. Receiving the charge with F procs the special abilities certain weapons have, such as the spear and glaive, as indicated by footnotes on the weapon table. If initiative is lost, the target(s) of the charge can still counterattack as above, at their option. But the weapon's special abilities provided by F will not proc.
charging.1699213520.txt.gz · Last modified: 2024-12-22 15:53 (external edit)