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combat [2024-02-04 05:43] – Reaction and initiative bonus section poems | combat [2024-12-22 15:53] (current) – external edit 127.0.0.1 | ||
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All war mounts and monster mounts get their attack routines beginning on the round following the round they are considered to be in melee.((MM 53 lists this for warhorses, and we extrapolate it for other mounts.)) Mounts not meant for combat will only fight as a last resort, and will always choose to [[avoiding|flee]] instead if possible. | All war mounts and monster mounts get their attack routines beginning on the round following the round they are considered to be in melee.((MM 53 lists this for warhorses, and we extrapolate it for other mounts.)) Mounts not meant for combat will only fight as a last resort, and will always choose to [[avoiding|flee]] instead if possible. | ||
- | Remember that non-war horses have a 90% chance to flee at the start of any combat, and warhorses have a 10% chance to flee. [[Dogs]] do not have a special chance to flee, but have other downsides mentioned on that page. | + | Remember that non-war horses have a 90% chance to flee in many combat |
===== Unarmed combat ===== | ===== Unarmed combat ===== | ||
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This is a rules extension and not mentioned anywhere in the books.< | This is a rules extension and not mentioned anywhere in the books.< | ||
- | If a combatant is targeted by multiple [[attack routines]] in a round, even though attacks may be rolled simultaneously for gameplay speed, damage is rolled one attack at a time. If a character is dropped to 0 HP or lower after a damage roll, the rest of the attacks will likely be re-rolled against different targets if another target is available. The DM may rule that the monster simply continues to maul the unconscious corpse, drag it away, etc. But this would only happen with certain monster types who would reasonably choose to drag a single defeated enemy away and leave the combat (exposing themselves to attacks from [[avoiding]]), or with intelligent | + | If a combatant is targeted by multiple [[attack routines]] in a round, even though attacks may be rolled simultaneously for gameplay speed, damage is rolled one attack at a time. If a character is dropped to 0 HP or lower after a damage roll, the rest of the attacks will likely be re-rolled against different targets if another target is available. The DM may rule that the monster simply continues to maul the unconscious corpse, drag it away, start eating it, etc. But this would only happen with certain monster types such as: |
+ | |||
+ | * Monsters | ||
+ | * Intelligent | ||
+ | * Monsters that are unable to attack another target for some reason. For example, a group of 50 giant rats being too numerous to all attack a group of 4 PCs. (See [[Targeting]].) | ||
+ | |||
+ | If the DM is unsure which option the monster would choose, a 50-50 chance is diced, similar to the [[dragon|dragon breath rule]]. | ||
We call this the " | We call this the " | ||
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When rounding damage, such as due to a skeleton' | When rounding damage, such as due to a skeleton' | ||
+ | |||
+ | ===== Flying combat ===== | ||
+ | |||
+ | See [[Flying Combat]]. | ||
+ | |||
+ | ===== Diagonal movement ===== | ||
+ | |||
+ | See [[measurement]]. |
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