Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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combat [2024-02-20 00:35] poemscombat [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 All war mounts and monster mounts get their attack routines beginning on the round following the round they are considered to be in melee.((MM 53 lists this for warhorses, and we extrapolate it for other mounts.)) Mounts not meant for combat will only fight as a last resort, and will always choose to [[avoiding|flee]] instead if possible. All war mounts and monster mounts get their attack routines beginning on the round following the round they are considered to be in melee.((MM 53 lists this for warhorses, and we extrapolate it for other mounts.)) Mounts not meant for combat will only fight as a last resort, and will always choose to [[avoiding|flee]] instead if possible.
  
-Remember that non-war horses have a 90% chance to flee at the start of any combat, and warhorses have a 10% chance to flee. [[Dogs]] do not have a special chance to flee, but have other downsides mentioned on that page.+Remember that non-war horses have a 90% chance to flee in many combat scenarios, and warhorses have a 10% chance to flee.((MM 53.)) Which combat scenarios constitute "sudden movement" or "strange smells" depends on the scenario and the miliue. For example, in the standard AD&D world, it would be common for warhorses to be ridden in battle against orcs, so their smell should not be strange. But for a riding horse, a large melee would certainly produce a chance to flee. [[Dogs]] do not have a special chance to flee, but have other downsides mentioned on that page.
  
 ===== Unarmed combat ===== ===== Unarmed combat =====
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   * Monsters who would reasonably choose to drag a single defeated enemy away and leave the combat (exposing themselves to attacks from [[avoiding]])   * Monsters who would reasonably choose to drag a single defeated enemy away and leave the combat (exposing themselves to attacks from [[avoiding]])
-  * ntelligent enemies who have a good reason for making sure the dropped enemy is totally dead instead of attacking another enemy.+  * Intelligent enemies who have a good reason for making sure the dropped enemy is totally dead instead of attacking another enemy.
   * Monsters that are unable to attack another target for some reason. For example, a group of 50 giant rats being too numerous to all attack a group of 4 PCs. (See [[Targeting]].)   * Monsters that are unable to attack another target for some reason. For example, a group of 50 giant rats being too numerous to all attack a group of 4 PCs. (See [[Targeting]].)
  
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 ===== Diagonal movement ===== ===== Diagonal movement =====
  
-See [[Movement]].+See [[measurement]].
combat.1708389330.txt.gz · Last modified: 2024-12-22 15:53 (external edit)