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====== Combat Procedure ====== | ====== Combat Procedure ====== | ||
- | ===== The Big Picture ===== | + | In the AD&D world, a group' |
- | + | ||
- | There are two major changes you should be aware of, from which everything else stems: | + | |
- | + | ||
- | - For initiative, **the face shown on your die is the segment on which your side begins to act.** This means lower is better. | + | |
- | - **You can now do more varied declarations, | + | |
===== Procedure ===== | ===== Procedure ===== | ||
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* What happens if I finish a spell I started on the previous round? Am I allowed to cast a different spell this round? | * What happens if I finish a spell I started on the previous round? Am I allowed to cast a different spell this round? | ||
* Yes. The rule is that you can only begin casting a single spell on a round. (Note that this is different than how I ruled on our trial run during the Wednesday session.) | * Yes. The rule is that you can only begin casting a single spell on a round. (Note that this is different than how I ruled on our trial run during the Wednesday session.) | ||
+ | |||
+ | ===== Differences from ADDICT ===== | ||
+ | |||
+ | There are two major changes you should be aware of, from which everything else stems: | ||
+ | |||
+ | - For initiative, **the face shown on your die is the segment on which your side begins to act.** This means lower is better. | ||
+ | - **You can do more varied declarations, | ||
===== References ===== | ===== References ===== | ||
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===== History ===== | ===== History ===== | ||
- | We decided to trial this system as a replacement | + | Starting in late March 2024, after using |
+ | |||
+ | For the first ~1.5 years of our campaign, we used our [[ADDICT | ||
+ | |||
+ | We decided to trial this system | ||
* Players interested in having more meaningful choices to make in combat, to add depth. DM interested in the cool interactions that could result. | * Players interested in having more meaningful choices to make in combat, to add depth. DM interested in the cool interactions that could result. | ||
- | * Dissatisfaction on both sides of the screen with certain results of the hard-line "you go then I go" initiative. | + | * Dissatisfaction on both sides of the DM screen with certain results of the hard-line "you go then I go" initiative. |
* With ADDICT/ | * With ADDICT/ | ||
* One of this group' | * One of this group' | ||
After using the system for some months, we ran a internal poll and found that all players who voted preferred or strongly preferred the new system. So we adopted it permanently. | After using the system for some months, we ran a internal poll and found that all players who voted preferred or strongly preferred the new system. So we adopted it permanently. |
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