Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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combat_procedure

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combat_procedure [2024-09-14 19:11] poemscombat_procedure [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 ====== Combat Procedure ====== ====== Combat Procedure ======
  
 +In the AD&D world, a group's initiative system is a major determining factor in their style of play. There are different ways to interpret and make sense of the combat system described in the AD&D rulebooks, and this is ours. For more info on how we arrived here, see the [[#History]] section.
 ===== Procedure ===== ===== Procedure =====
  
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 ===== History ===== ===== History =====
  
-We decided to trial this system as a replacement for our original [[ADDICT Combat Procedure]] for these reasons:+Starting in late March 2024, after using  for ~1.5 years, we began trialing the system that became our current combat procedure. 
 + 
 +For the first ~1.5 years of our campaign, we used our [[ADDICT combat procedure]], an initiative system most in line with what is called “A.D.D.I.C.T.” or “quantum” initiative. However, in late March 2024, we are set out to try an alternative system based on things like (1) the way Gary and TSR conventions were reported to have played by the 1982 or earlier, (2) OSRIC style, (3) Anthony Huso's initiative system. 
 + 
 +We decided to trial this system for these reasons:
  
   * Players interested in having more meaningful choices to make in combat, to add depth. DM interested in the cool interactions that could result.   * Players interested in having more meaningful choices to make in combat, to add depth. DM interested in the cool interactions that could result.
-  * Dissatisfaction on both sides of the screen with certain results of the hard-line "you go then I go" initiative.+  * Dissatisfaction on both sides of the DM screen with certain results of the hard-line "you go then I go" initiative.
   * With ADDICT/quantum initiative, it's hard (or impossible) to tell what segment things happen on. Also, stuff like potions taking effect and scroll reading time and item retrieval are often inconsequential.   * With ADDICT/quantum initiative, it's hard (or impossible) to tell what segment things happen on. Also, stuff like potions taking effect and scroll reading time and item retrieval are often inconsequential.
   * One of this group's core tenants is exploring and improving at AD&D, and thereby making our game as enjoyable as possible. It seems right to experiment with initiative.   * One of this group's core tenants is exploring and improving at AD&D, and thereby making our game as enjoyable as possible. It seems right to experiment with initiative.
  
 After using the system for some months, we ran a internal poll and found that all players who voted preferred or strongly preferred the new system. So we adopted it permanently. After using the system for some months, we ran a internal poll and found that all players who voted preferred or strongly preferred the new system. So we adopted it permanently.
combat_procedure.1726341114.txt.gz · Last modified: 2024-12-22 15:53 (external edit)