Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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door [2024-01-13 21:08] poemsdoor [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 Base types: Base types:
  
-^ Type   To Open                                       ^ Breaking                              +^ Type   Opening                                  ^ Breaking                                   ^ Spiking                                             
-| Wood   | 1 success                                     | 1 turn, 3 WM checks                   +| Wood   | 1 success                                | 1 turn, 3 WM checks                        | 1 spike holds 3-9 rounds, 2 spikes holds 3-9 turns  
-| Stone  | 1 success, chance reduced by 1           | 6 turns with tools, 3 WM checks/turn  +| Stone  | 1 success, chance reduced by 1           | 6 turns with tools, 3 WM checks/turn       | Double spikes needed for above effect               
-| Metal  | 1 success, chance halved (rounded down)  |                                       |+| Metal  | 1 success, chance halved (rounded down)  | Impossible without magic or special means  | Triple spikes needed for above effect               |
  
 Modifiers: Modifiers:
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 | Stuck           | Chance reduced by 1             | --                                    | | Stuck           | Chance reduced by 1             | --                                    |
 | Sturdy          | --                              | Takes 2x as long (with 2x WM checks)  | | Sturdy          | --                              | Takes 2x as long (with 2x WM checks)  |
-| Locked (wood)   | Two simultaneous 1s required    | --                                    | +| [[lock|Locked]] (wood)   | Two simultaneous 1s required    | --                                    | 
-| Locked (stone)  | Three simultaneous 1s required  | --                                    | +| [[lock|Locked]] (stone)  | Three simultaneous 1s required  | --                                    | 
-| Locked (metal)  | Only possible with STR 18/91+ equivalent or magic        | --                                    |+| [[lock|Locked]] (metal)  | Only possible with STR 18/91+ equivalent or magic        | --                                    |
 | Barred          | Only possible with STR 18/91+ equivalent or magic        | --                                    | | Barred          | Only possible with STR 18/91+ equivalent or magic        | --                                    |
 +
 +If modifiers cause an opener's chance to be reduced below 1-in-6, the door will either require multiple simultaneous successes or simply be impossible to open without magic.
  
 ===== Opening ===== ===== Opening =====
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 ==== STR 18/91+ ==== ==== STR 18/91+ ====
  
-For exceptional strength of 18/91 or higher which affords open chances of "1-4 (1)" or "1-5 (2)",((PHB 9.)) treat each of those as "steps" for purposes of reducing chances by 1. For example, "1-5 (2)" reduced by 1 would go to "1-4 (1)", and "1-4 (1)" reduced by 1 would go to "1-4".+For [[exceptional strength]] of 18/91 or higher which affords open chances of "1-4 (1)" or "1-5 (2)",((PHB 9.)) treat each of those as "steps" for purposes of reducing chances by 1. For example, "1-5 (2)" reduced by 1 would go to "1-4 (1)", and "1-4 (1)" reduced by 1 would go to "1-4".
  
 ==== After opening ==== ==== After opening ====
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 A failure to open the door means anything beyond the door is alerted to the attempt and cannot be surprised by the opening party. A failure to open the door means anything beyond the door is alerted to the attempt and cannot be surprised by the opening party.
  
-Door checks can be made indefinitely until they succeed, each attempt taking 1 round. +Door checks can be made indefinitely until they succeed, each attempt taking 1 round. For every three consecutive failures, a wandering monster check is made.
 ===== Closing time ===== ===== Closing time =====
  
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 There are no official rules for this. The following system is suggested:<sup>Ex</sup> There are no official rules for this. The following system is suggested:<sup>Ex</sup>
  
-Spiking doors takes round per spike and makes noise, triggering a wandering monster roll for every spike. Spikes are not recoverable. A monster can remove spikes instantly, effectively ignoring them and operating the door normally, regardless of the monster's size+  * Spiking doors takes a number of spikes as indicated in the table at the top of this page. 
- +  * 1 round is needed per spike
-  * **Wooden doors:** 1 spike holds 2d4+1 rounds, 2 spikes holds 2d4+1 turns. +  * Each spike triggers a wandering monster roll. 
-  * **Stone doors:** Double spikes required. +  * Spikes are not recoverable. They are one-time use. 
-  * **Metal doors:** Triple spikes required.+  * Monsters can ignore spikes, regardless of the monster's size.
  
-Rolls are made privately by the DM, similar to [[turning]] duration rolls.+Duration rolls are made privately by the DM, similar to [[turning]] duration rolls.
door.1705180129.txt.gz · Last modified: 2024-12-22 15:53 (external edit)