This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
downtime_assassination [2024-07-06 23:15] – [Requirements] Changed from "last 2 game months" to "last game month" to match downtime thievery poems | downtime_assassination [2025-01-12 15:54] (current) – [Requirements] poems | ||
---|---|---|---|
Line 7: | Line 7: | ||
===== Requirements ===== | ===== Requirements ===== | ||
- | * The character must be an assassin who has earned XP from adventure in the last game month. | + | * The character must be an assassin who has either... |
+ | * ... earned XP from adventure in the last game month of at least '' | ||
+ | * ... been a player' | ||
* [[Henchmen]] are prohibited from this system. | * [[Henchmen]] are prohibited from this system. | ||
===== Procedure ===== | ===== Procedure ===== | ||
Line 24: | Line 26: | ||
The DM rolls d6 for every 1000 population of the settlement, rounded up to the nearest thousand.((If the population is under 500, there is only a 1-in-10 chance of a contract, if the assassin' | The DM rolls d6 for every 1000 population of the settlement, rounded up to the nearest thousand.((If the population is under 500, there is only a 1-in-10 chance of a contract, if the assassin' | ||
- | For each available contract, the DM determines levels of the targets. | + | For each available contract, the DM determines levels of the targets. |
- | + | ||
- | ^ d20 ^ Level of target | + | |
- | | 1-3 | 0-level | + | |
- | | 4-6 | 1st | | + | |
- | | 7-9 | 2nd | | + | |
- | | 10-11 | 3rd | | + | |
- | | 12-13 | 4th | | + | |
- | | 14 | 5th | | + | |
- | | 15 | 6th | | + | |
- | | 16 | 7th | | + | |
- | | 17 | 8th | | + | |
- | | 18 | 9th | | + | |
- | | 19 | 10th | | + | |
- | | 20 | Reroll. If 20 again, | + | |
The DM should note down these available contracts. If another assassin desires contracts from the same settlement during the same game month, the same list may be used (minus assassinated targets). For future months, the DM can simply re-roll the contracts, with the exception that there is a 50% chance for a special contract to persist into the next month, rather than being re-rolled. | The DM should note down these available contracts. If another assassin desires contracts from the same settlement during the same game month, the same list may be used (minus assassinated targets). For future months, the DM can simply re-roll the contracts, with the exception that there is a 50% chance for a special contract to persist into the next month, rather than being re-rolled. | ||
Line 44: | Line 32: | ||
==== Special contracts ==== | ==== Special contracts ==== | ||
- | Special contracts will be for targets of particular renown, widely-loved targets, highly defended targets, and/or targets | + | Special contracts will be for targets of particular renown, widely-loved targets, highly defended targets, and/or targets 10th level or higher. For these cases, the player must provide a written plan for the assassination, |
==== Time to complete ==== | ==== Time to complete ==== | ||
Line 51: | Line 39: | ||
This includes reconnaissance, | This includes reconnaissance, | ||
- | |||
- | ==== Abandoning contracts ==== | ||
- | |||
- | Abandoning a contract will preclude the assassin from obtaining new contracts from any branch of the guild for 1 month. | ||
===== Success ===== | ===== Success ===== | ||
- | The assassin earns assassination XP, XP for the gold reward, and combat XP, as per the game rules. | + | The assassin earns assassination XP, XP for the gold reward, and combat XP, as per the game rules. No combat XP is awarded for HP or special abilities, as neither of these things affect this system; only base combat XP is awarded. Remember that classed characters count as Level+1 on the XP chart (e.g. a 3rd level character is worth the XP of a HD 3+1 creature). |
All contracts completed using this abstract system are considered " | All contracts completed using this abstract system are considered " | ||
Line 71: | Line 55: | ||
| 10 | Random map or magic item. | | | 10 | Random map or magic item. | | ||
- | XP is awarded for extra loot, too. The extra loot will never be known by the assassin until the contract is successfully completed. | + | XP is awarded for extra loot, too. XP should be penalized if the target is a lower level than the assassin, as per the DMG's " |
+ | |||
+ | The extra loot will never be known by the assassin until the contract is successfully completed. | ||
===== Failure ===== | ===== Failure ===== | ||
Line 79: | Line 65: | ||
Failure can have consequences. 2d6 is rolled. Add +2 if the failure was by more then 20%. | Failure can have consequences. 2d6 is rolled. Add +2 if the failure was by more then 20%. | ||
- | ^ Roll ^ Consequence | + | All saving throws except vs poison are modified by the character' |
- | | 2 | Embarrassing incident. Pride hurt. -10% to assassination attempts for 1 week. | + | |
- | | 3 | Save vs w/s/r or lose 50% of max HP. If dead, then as 14. | + | All saving throws except vs poison are at a -2 penalty if not wearing armor. |
- | | 4 | Identified by a bystander. d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months. | + | |
- | | 5 | Contracts available reduced by d100% for 1 month. | + | ^ Roll ^ Consequence |
- | | 6 | Pass a Hide In Shadows roll to escape without consequence. On failure, reroll on this table. | + | | 2 | Embarrassing incident. Pride hurt. -10% to assassination attempts for 1 week. | |
- | | 7 | Daring escape! No consequence. | + | | 3 | Save vs w/s/r or lose 50% of max HP. If dead, then as 14. | |
- | | 8 | Identified by the watch. 2d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months. | + | | 4 | Identified by a bystander. d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months. |
- | | 9 | Save vs pet. or captured by watch. Hard labor. 4d4 weeks, plus d4 weeks per level of target. Every week, can try 5% chance per assassin level to escape and become a fugitive. Another character can pay for the assassin' | + | | 5 | Contracts available reduced by d100% for 1 month. |
- | | 10 | Save vs insinuative poison as per DMG 20. Type is based on level of target: [0-3] A. [4-7] B. [8-11] C. [12+] D. If dead, then as 14.| | + | | 6 | Pass a Hide In Shadows roll to escape without consequence. On failure, reroll on this table (including any +2). | |
- | | 11 | Identified by the target. DM rolls private, flat, unmodified reaction check to determine if revenge will be sought (negative indicates it will be). | + | | 7 | Daring escape! No consequence. |
- | | 12 | Save vs pet. or beaten to unconsciousness, | + | | 8 | Identified by the watch. 2d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for 3d4 months. |
- | | 13 | Save vs pet. or stripped of all valuables on person and face scarred with acid as punishment. -2 CHA and -25% to disguise. If already had this done, then go to save vs. death, as 14. | | + | | 9 | Save vs pet. or captured by watch. Hard labor. 4d4 weeks, plus d4 weeks per level of target. Every week, can try 5% chance per assassin level to escape and become a fugitive. Another character can pay for the assassin' |
- | | 14 | Save vs. death or be killed | + | | 10 | Save vs insinuative poison as per DMG 20. Type is based on level of target: [0-3] A. [4-7] B. [8-11] C. [12+] D. If dead, then as 14. The " |
+ | | 11 | Identified by the target. DM rolls private, flat, unmodified reaction check to determine if revenge will be sought (negative indicates it will be). | | ||
+ | | 12 | Save vs pet. or beaten to unconsciousness, | ||
+ | | 13 | Save vs pet. or stripped of all valuables on person and face scarred with acid as punishment. -2 CHA and -25% to disguise. If already had this done, then go to save vs. death, as 14. | ||
+ | | 14 | Save vs. death or be killed. If killed, body is stripped of all valuables. Body is d6: [1-2] Found by an ally. [3-4] Taken by an enemy. [5-6] Destroyed, no //raise dead// possible. | ||
===== Reasoning for extension ===== | ===== Reasoning for extension ===== |
Demon Idol acknowledges all copyrights, trademarks, and registered trademarks detailed on this page that do not belong to Demon Idol and makes no challenges to the ownership of said property rights.