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downtime_assassination [2024-11-20 04:48] – [Bonus loot] Note that XP for loot may be penalized poems | downtime_assassination [2025-01-12 15:54] (current) – [Requirements] poems | ||
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===== Requirements ===== | ===== Requirements ===== | ||
- | * The character must be an assassin who has earned XP from adventure in the last game month of at least '' | + | * The character must be an assassin who has either... |
+ | * ... earned XP from adventure in the last game month of at least '' | ||
+ | * ... been a player' | ||
* [[Henchmen]] are prohibited from this system. | * [[Henchmen]] are prohibited from this system. | ||
===== Procedure ===== | ===== Procedure ===== | ||
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The DM rolls d6 for every 1000 population of the settlement, rounded up to the nearest thousand.((If the population is under 500, there is only a 1-in-10 chance of a contract, if the assassin' | The DM rolls d6 for every 1000 population of the settlement, rounded up to the nearest thousand.((If the population is under 500, there is only a 1-in-10 chance of a contract, if the assassin' | ||
- | For each available contract, the DM determines levels of the targets. | + | For each available contract, the DM determines levels of the targets. |
- | + | ||
- | ^ d20 ^ Level of target | + | |
- | | 1-3 | 0-level | + | |
- | | 4-6 | 1st | | + | |
- | | 7-9 | 2nd | | + | |
- | | 10-11 | 3rd | | + | |
- | | 12-13 | 4th | | + | |
- | | 14 | 5th | | + | |
- | | 15 | 6th | | + | |
- | | 16 | 7th | | + | |
- | | 17 | 8th | | + | |
- | | 18 | 9th | | + | |
- | | 19 | 10th | | + | |
- | | 20 | Reroll. If 20 again, | + | |
The DM should note down these available contracts. If another assassin desires contracts from the same settlement during the same game month, the same list may be used (minus assassinated targets). For future months, the DM can simply re-roll the contracts, with the exception that there is a 50% chance for a special contract to persist into the next month, rather than being re-rolled. | The DM should note down these available contracts. If another assassin desires contracts from the same settlement during the same game month, the same list may be used (minus assassinated targets). For future months, the DM can simply re-roll the contracts, with the exception that there is a 50% chance for a special contract to persist into the next month, rather than being re-rolled. | ||
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==== Special contracts ==== | ==== Special contracts ==== | ||
- | Special contracts will be for targets of particular renown, widely-loved targets, highly defended targets, and/or targets | + | Special contracts will be for targets of particular renown, widely-loved targets, highly defended targets, and/or targets 10th level or higher. For these cases, the player must provide a written plan for the assassination, |
==== Time to complete ==== | ==== Time to complete ==== | ||
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All saving throws except vs poison are at a -2 penalty if not wearing armor. | All saving throws except vs poison are at a -2 penalty if not wearing armor. | ||
- | ^ Roll ^ Consequence | + | ^ Roll ^ Consequence |
- | | 2 | Embarrassing incident. Pride hurt. -10% to assassination attempts for 1 week. | + | | 2 | Embarrassing incident. Pride hurt. -10% to assassination attempts for 1 week. | |
- | | 3 | Save vs w/s/r or lose 50% of max HP. If dead, then as 14. | + | | 3 | Save vs w/s/r or lose 50% of max HP. If dead, then as 14. | |
- | | 4 | Identified by a bystander. d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months. | + | | 4 | Identified by a bystander. d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months. |
- | | 5 | Contracts available reduced by d100% for 1 month. | + | | 5 | Contracts available reduced by d100% for 1 month. |
- | | 6 | Pass a Hide In Shadows roll to escape without consequence. On failure, reroll on this table. | + | | 6 | Pass a Hide In Shadows roll to escape without consequence. On failure, reroll on this table (including any +2). | |
- | | 7 | Daring escape! No consequence. | + | | 7 | Daring escape! No consequence. |
- | | 8 | Identified by the watch. 2d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months. | + | | 8 | Identified by the watch. 2d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for 3d4 months. |
- | | 9 | Save vs pet. or captured by watch. Hard labor. 4d4 weeks, plus d4 weeks per level of target. Every week, can try 5% chance per assassin level to escape and become a fugitive. Another character can pay for the assassin' | + | | 9 | Save vs pet. or captured by watch. Hard labor. 4d4 weeks, plus d4 weeks per level of target. Every week, can try 5% chance per assassin level to escape and become a fugitive. Another character can pay for the assassin' |
- | | 10 | Save vs insinuative poison as per DMG 20. Type is based on level of target: [0-3] A. [4-7] B. [8-11] C. [12+] D. If dead, then as 14.| | + | | 10 | Save vs insinuative poison as per DMG 20. Type is based on level of target: [0-3] A. [4-7] B. [8-11] C. [12+] D. If dead, then as 14. The " |
- | | 11 | Identified by the target. DM rolls private, flat, unmodified reaction check to determine if revenge will be sought (negative indicates it will be). | + | | 11 | Identified by the target. DM rolls private, flat, unmodified reaction check to determine if revenge will be sought (negative indicates it will be). | |
- | | 12 | Save vs pet. or beaten to unconsciousness, | + | | 12 | Save vs pet. or beaten to unconsciousness, |
- | | 13 | Save vs pet. or stripped of all valuables on person and face scarred with acid as punishment. -2 CHA and -25% to disguise. If already had this done, then go to save vs. death, as 14. | | + | | 13 | Save vs pet. or stripped of all valuables on person and face scarred with acid as punishment. -2 CHA and -25% to disguise. If already had this done, then go to save vs. death, as 14. |
- | | 14 | Save vs. death or be killed. If killed, body is stripped of all valuables. Body is d6: [1-2] Found by an ally. [3-4] Taken by an enemy. [5-6] Destroyed, no //raise dead// possible. | + | | 14 | Save vs. death or be killed. If killed, body is stripped of all valuables. Body is d6: [1-2] Found by an ally. [3-4] Taken by an enemy. [5-6] Destroyed, no //raise dead// possible. |
===== Reasoning for extension ===== | ===== Reasoning for extension ===== |
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