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downtime_assassination [2024-11-30 19:47] – [Special contracts] Change special contracts to 10th level or higher, to fit with the level determination change poemsdowntime_assassination [2025-01-12 15:54] (current) – [Requirements] poems
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 ===== Requirements ===== ===== Requirements =====
  
-  * The character must be an assassin who has earned XP from adventure in the last game month of at least ''level * 200''. So a 3rd level assassin must have earned at least 600 XP from adventure in the last game month in order to use this system. This XP does not all need to be awarded to the assassin class. ((This helps encourage that the majority of XP gained by the character is from adventuring.))+  * The character must be an assassin who has either... 
 +    * ... earned XP from adventure in the last game month of at least ''level * 200''. So a 3rd level assassin must have earned at least 600 XP from adventure in the last game month in order to use this system. This XP does not all need to be awarded to the assassin class. ((This helps encourage that the majority of XP gained by the character is from adventuring.)) 
 +    * ... been a player's only PC for a full session during the last two game weeks.
   * [[Henchmen]] are prohibited from this system.   * [[Henchmen]] are prohibited from this system.
 ===== Procedure ===== ===== Procedure =====
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 All saving throws except vs poison are at a -2 penalty if not wearing armor. All saving throws except vs poison are at a -2 penalty if not wearing armor.
  
-^ Roll  ^ Consequence                                                                                                                                                                             +^ Roll  ^ Consequence                                                                                                                                                                                                                                                                                  
-| 2     | Embarrassing incident. Pride hurt. -10% to assassination attempts for 1 week.                                                                                                           +| 2     | Embarrassing incident. Pride hurt. -10% to assassination attempts for 1 week.                                                                                                                                                                                                                
-| 3     | Save vs w/s/r or lose 50% of max HP. If dead, then as 14.                                                                                                                               +| 3     | Save vs w/s/r or lose 50% of max HP. If dead, then as 14.                                                                                                                                                                                                                                    
-| 4     | Identified by a bystander. d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months.                                                                           +| 4     | Identified by a bystander. d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months.                                                                                                                                                               
-| 5     | Contracts available reduced by d100% for 1 month.                                                                                                                                                     +| 5     | Contracts available reduced by d100% for 1 month.                                                                                                                                                                                                                                            
-| 6     | Pass a Hide In Shadows roll to escape without consequence. On failure, reroll on this table (including any +2).                                                                                                                                                               +| 6     | Pass a Hide In Shadows roll to escape without consequence. On failure, reroll on this table (including any +2).                                                                                                                                                                              
-| 7     | Daring escape! No consequence.                                                                                                                                                          +| 7     | Daring escape! No consequence.                                                                                                                                                                                                                                                               
-| 8     | Identified by the watch. 2d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months.                                                           +| 8     | Identified by the watch. 2d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for 3d4 months.                                                                                                                                                                
-| 9     | Save vs pet. or captured by watch. Hard labor. 4d4 weeks, plus d4 weeks per level of target. Every week, can try 5% chance per assassin level to escape and become a fugitive. Another character can pay for the assassin's release; the cost is 100 gp per remaining week in the sentence.          +| 9     | Save vs pet. or captured by watch. Hard labor. 4d4 weeks, plus d4 weeks per level of target. Every week, can try 5% chance per assassin level to escape and become a fugitive. Another character can pay for the assassin's release; the cost is 100 gp per remaining week in the sentence.  
-| 10    | Save vs insinuative poison as per DMG 20. Type is based on level of target: [0-3] A. [4-7] B. [8-11] C. [12+] D. If dead, then as 14.| +| 10    | Save vs insinuative poison as per DMG 20. Type is based on level of target: [0-3] A. [4-7] B. [8-11] C. [12+] D. If dead, then as 14. The "chance to notice" for the type has no effect in this system, but do apply any poison save modifier for the type.                                                                                                                                                       
-| 11    | Identified by the target. DM rolls private, flat, unmodified reaction check to determine if revenge will be sought (negative indicates it will be).                                     +| 11    | Identified by the target. DM rolls private, flat, unmodified reaction check to determine if revenge will be sought (negative indicates it will be).                                                                                                                                          
-| 12    | Save vs pet. or beaten to unconsciousness, at 25% HP, and stripped of all valuables on person.                                                                                          +| 12    | Save vs pet. or beaten to unconsciousness, at 25% HP, and stripped of all valuables on person.                                                                                                                                                                                               
-| 13    | Save vs pet. or stripped of all valuables on person and face scarred with acid as punishment. -2 CHA and -25% to disguise. If already had this done, then go to save vs. death, as 14.  +| 13    | Save vs pet. or stripped of all valuables on person and face scarred with acid as punishment. -2 CHA and -25% to disguise. If already had this done, then go to save vs. death, as 14.                                                                                                       
-| 14    | Save vs. death or be killed. If killed, body is stripped of all valuables. Body is d6: [1-2] Found by an ally. [3-4] Taken by an enemy. [5-6] Destroyed, no //raise dead// possible.    |+| 14    | Save vs. death or be killed. If killed, body is stripped of all valuables. Body is d6: [1-2] Found by an ally. [3-4] Taken by an enemy. [5-6] Destroyed, no //raise dead// possible.                                                                                                         |
  
 ===== Reasoning for extension ===== ===== Reasoning for extension =====
downtime_assassination.1732996069.txt.gz · Last modified: 2024-12-22 15:53 (external edit)