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downtime_assassination [2024-11-30 19:47] – [Special contracts] Change special contracts to 10th level or higher, to fit with the level determination change poems | downtime_assassination [2025-01-12 15:54] (current) – [Requirements] poems | ||
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===== Requirements ===== | ===== Requirements ===== | ||
- | * The character must be an assassin who has earned XP from adventure in the last game month of at least '' | + | * The character must be an assassin who has either... |
+ | * ... earned XP from adventure in the last game month of at least '' | ||
+ | * ... been a player' | ||
* [[Henchmen]] are prohibited from this system. | * [[Henchmen]] are prohibited from this system. | ||
===== Procedure ===== | ===== Procedure ===== | ||
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All saving throws except vs poison are at a -2 penalty if not wearing armor. | All saving throws except vs poison are at a -2 penalty if not wearing armor. | ||
- | ^ Roll ^ Consequence | + | ^ Roll ^ Consequence |
- | | 2 | Embarrassing incident. Pride hurt. -10% to assassination attempts for 1 week. | + | | 2 | Embarrassing incident. Pride hurt. -10% to assassination attempts for 1 week. | |
- | | 3 | Save vs w/s/r or lose 50% of max HP. If dead, then as 14. | + | | 3 | Save vs w/s/r or lose 50% of max HP. If dead, then as 14. | |
- | | 4 | Identified by a bystander. d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months. | + | | 4 | Identified by a bystander. d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months. |
- | | 5 | Contracts available reduced by d100% for 1 month. | + | | 5 | Contracts available reduced by d100% for 1 month. |
- | | 6 | Pass a Hide In Shadows roll to escape without consequence. On failure, reroll on this table (including any +2). | + | | 6 | Pass a Hide In Shadows roll to escape without consequence. On failure, reroll on this table (including any +2). | |
- | | 7 | Daring escape! No consequence. | + | | 7 | Daring escape! No consequence. |
- | | 8 | Identified by the watch. 2d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for d12 months. | + | | 8 | Identified by the watch. 2d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for 3d4 months. |
- | | 9 | Save vs pet. or captured by watch. Hard labor. 4d4 weeks, plus d4 weeks per level of target. Every week, can try 5% chance per assassin level to escape and become a fugitive. Another character can pay for the assassin' | + | | 9 | Save vs pet. or captured by watch. Hard labor. 4d4 weeks, plus d4 weeks per level of target. Every week, can try 5% chance per assassin level to escape and become a fugitive. Another character can pay for the assassin' |
- | | 10 | Save vs insinuative poison as per DMG 20. Type is based on level of target: [0-3] A. [4-7] B. [8-11] C. [12+] D. If dead, then as 14.| | + | | 10 | Save vs insinuative poison as per DMG 20. Type is based on level of target: [0-3] A. [4-7] B. [8-11] C. [12+] D. If dead, then as 14. The " |
- | | 11 | Identified by the target. DM rolls private, flat, unmodified reaction check to determine if revenge will be sought (negative indicates it will be). | + | | 11 | Identified by the target. DM rolls private, flat, unmodified reaction check to determine if revenge will be sought (negative indicates it will be). | |
- | | 12 | Save vs pet. or beaten to unconsciousness, | + | | 12 | Save vs pet. or beaten to unconsciousness, |
- | | 13 | Save vs pet. or stripped of all valuables on person and face scarred with acid as punishment. -2 CHA and -25% to disguise. If already had this done, then go to save vs. death, as 14. | | + | | 13 | Save vs pet. or stripped of all valuables on person and face scarred with acid as punishment. -2 CHA and -25% to disguise. If already had this done, then go to save vs. death, as 14. |
- | | 14 | Save vs. death or be killed. If killed, body is stripped of all valuables. Body is d6: [1-2] Found by an ally. [3-4] Taken by an enemy. [5-6] Destroyed, no //raise dead// possible. | + | | 14 | Save vs. death or be killed. If killed, body is stripped of all valuables. Body is d6: [1-2] Found by an ally. [3-4] Taken by an enemy. [5-6] Destroyed, no //raise dead// possible. |
===== Reasoning for extension ===== | ===== Reasoning for extension ===== |
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