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downtime_assassination [2024-11-30 19:49] – [Table] Change banishment from d12 to 3d4. poemsdowntime_assassination [2025-01-12 15:54] (current) – [Requirements] poems
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 ===== Requirements ===== ===== Requirements =====
  
-  * The character must be an assassin who has earned XP from adventure in the last game month of at least ''level * 200''. So a 3rd level assassin must have earned at least 600 XP from adventure in the last game month in order to use this system. This XP does not all need to be awarded to the assassin class. ((This helps encourage that the majority of XP gained by the character is from adventuring.))+  * The character must be an assassin who has either... 
 +    * ... earned XP from adventure in the last game month of at least ''level * 200''. So a 3rd level assassin must have earned at least 600 XP from adventure in the last game month in order to use this system. This XP does not all need to be awarded to the assassin class. ((This helps encourage that the majority of XP gained by the character is from adventuring.)) 
 +    * ... been a player's only PC for a full session during the last two game weeks.
   * [[Henchmen]] are prohibited from this system.   * [[Henchmen]] are prohibited from this system.
 ===== Procedure ===== ===== Procedure =====
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 | 8     | Identified by the watch. 2d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for 3d4 months.                                                                                                                                                                | | 8     | Identified by the watch. 2d100 GP bribe required, plus d100 GP per target level, or run out of the settlement for 3d4 months.                                                                                                                                                                |
 | 9     | Save vs pet. or captured by watch. Hard labor. 4d4 weeks, plus d4 weeks per level of target. Every week, can try 5% chance per assassin level to escape and become a fugitive. Another character can pay for the assassin's release; the cost is 100 gp per remaining week in the sentence.  | | 9     | Save vs pet. or captured by watch. Hard labor. 4d4 weeks, plus d4 weeks per level of target. Every week, can try 5% chance per assassin level to escape and become a fugitive. Another character can pay for the assassin's release; the cost is 100 gp per remaining week in the sentence.  |
-| 10    | Save vs insinuative poison as per DMG 20. Type is based on level of target: [0-3] A. [4-7] B. [8-11] C. [12+] D. If dead, then as 14.                                                                                                                                                        |+| 10    | Save vs insinuative poison as per DMG 20. Type is based on level of target: [0-3] A. [4-7] B. [8-11] C. [12+] D. If dead, then as 14. The "chance to notice" for the type has no effect in this system, but do apply any poison save modifier for the type.                                                                                                                                                       |
 | 11    | Identified by the target. DM rolls private, flat, unmodified reaction check to determine if revenge will be sought (negative indicates it will be).                                                                                                                                          | | 11    | Identified by the target. DM rolls private, flat, unmodified reaction check to determine if revenge will be sought (negative indicates it will be).                                                                                                                                          |
 | 12    | Save vs pet. or beaten to unconsciousness, at 25% HP, and stripped of all valuables on person.                                                                                                                                                                                               | | 12    | Save vs pet. or beaten to unconsciousness, at 25% HP, and stripped of all valuables on person.                                                                                                                                                                                               |
downtime_assassination.1732996190.txt.gz · Last modified: 2024-12-22 15:53 (external edit)