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Dual-classing rules in the books are very light. This page solidifies them a bit.< | Dual-classing rules in the books are very light. This page solidifies them a bit.< | ||
- | * Characters can only dual-class after completing training to level up in their current class. Therefore, a character cannot dual-class at character creation.((I highly doubt character | + | * Characters can only dual-class after reaching 2nd level or higher |
+ | * There is no additional downtime or training time to switch classes.((We are not 100% settled on this, but it is a fine application of Occam' | ||
+ | Note that during the " | ||
+ | |||
+ | ===== Upkeep ===== | ||
+ | |||
+ | Upkeep for dual-class characters is based on the level of their active class. In any month that the character acted as another class, that class is used for upkeep instead if the cost is higher. For example, if a F7/T1 slipped and acted as a fighter (or intentionally fell back to their fighter abilities in an encounter in order to avoid death), the base upkeep for that character for that month is 700 gp, not 100 gp. | ||
+ | |||
+ | ===== Weapon proficiencies ===== | ||
+ | |||
+ | See [[Weapon Proficiency]]. |
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