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familiar [2024-02-04 04:18] – ↷ Page name changed from familia to familiar poems | familiar [2024-12-22 15:53] (current) – external edit 127.0.0.1 | ||
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Often, stats for a familiar are found in the MM2, rather than the MM. Rules listed under //find familiar// always trump the monster books. | Often, stats for a familiar are found in the MM2, rather than the MM. Rules listed under //find familiar// always trump the monster books. | ||
- | ===== Scouting with a flying familiar ===== | ||
- | Scouting | + | ===== Abilities ===== |
+ | |||
+ | Abilities listed in the books which are conferred to the character are vague, and are expanded on as follows.< | ||
+ | |||
+ | FIXME VERY rough draft. Only some of these are in use so far. They need work. | ||
+ | |||
+ | * **Cat, black** | ||
+ | * **Surprise 1-in-6:** Party only surprised on a 1-in-6 (does not stack with ranger or monk ability). | ||
+ | * **Regular encounter distance in the dark:** Spot enemies at the normal encounter distance, even in the dark, as long as there as a little light (even as dark as a new moon). | ||
+ | * **Low-light spotting:** Negate effects that hamper vision due to low light. DM will also increase chance to notice things in a dungeon if the chance of noticing them would be aided by low-light vision. | ||
+ | * **Crow** | ||
+ | * **Fly to increase encounter distance 3x:** Outdoors, fly to multiply encounter distance by 3x. Doesn' | ||
+ | * **Daytime vision 3x:** 3x vision distance outdoors during daytime. (Does not affect | ||
+ | * **Small movement spotting:** DM provides better chance to notice things that involve small movements (e.g. may provide bonus to notice a trap) | ||
+ | * **Hawk** | ||
+ | * **Never surprised if vision matters:** Party is never surprised unless vision is irrelevant to the scenario (e.g. opening a door).((MM2 64.)) | ||
+ | * **Fly to increase encounter distance 10x:** Outdoors, can fly to multiply | ||
+ | * **Daytime vision 10x:** 10x vision distance outdoors during daytime. (Does not affect encounter distance, just lets character see farther.) | ||
+ | * **Owl, screech** | ||
+ | * **Never surprised dusk or dark:** Party is never surprised during dusk or darkness.((MM2 98.)) | ||
+ | * **Double ultravision: | ||
+ | * **Toad** | ||
+ | * **-20% to thief MS/HIS:** Applies a -20% penalty to enemy [[thief abilities|move silently and hide in shadows]] checks when used for backstabbing or pickpocketing within 9". | ||
+ | * **Weasel** | ||
+ | * **Surprise 1-in-6 if sound or smell matters:** Party only surprised | ||
+ | * **Scent:** Character is able to pick up on smells that would be undetectable by normal creatures, possibly providing valuable information. | ||
+ | |||
+ | Remember that these sensory abilities are **imparted** to their master. The master | ||
+ | |||
+ | The player should endeavor to remind the DM of their special abilities when they believe the abilities might be relevant, as the DM can easily forget about a familiar. |
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