Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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flying_combat

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flying_combat [2024-02-14 05:44] – created poemsflying_combat [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 ====== Flying Combat ====== ====== Flying Combat ======
 +
 +//These rules apply to both air vs. air and ground vs. ground.//
  
 Flying combat does not follow the [[combat procedure]]'s regular method for determining first attacks. Instead, combat happens on each "pass" the flyer makes, which is determined by its speed and maneuverability class. Flying combat does not follow the [[combat procedure]]'s regular method for determining first attacks. Instead, combat happens on each "pass" the flyer makes, which is determined by its speed and maneuverability class.
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 Some creatures such as the [[dragon]] can use less of their melee attacks than usual when making a pass, as per their description. However, some monsters also gain special abilities when flying, such as the dragon's breath ability noted on that page. Some creatures such as the [[dragon]] can use less of their melee attacks than usual when making a pass, as per their description. However, some monsters also gain special abilities when flying, such as the dragon's breath ability noted on that page.
 +
 +===== Charging =====
 +
 +Seem to be no direct official rules on this. The following is being playtested:
 +
 +Flying creatures (and those under the //fly// spell, etc.) can charge once a turn as normal. However, they must have reached full speed. If their maneuverability class indicates they take a period of time to reach full speed, that speed must have been reached by the end of a previous round in order to be able to charge.
 +
 +Creatures merely levitating cannot charge.
flying_combat.1707889462.txt.gz · Last modified: 2024-12-22 15:53 (external edit)