Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

Site Tools


henchmen

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
henchmen [2024-09-14 20:51] – page reorg poemshenchmen [2025-03-24 00:28] (current) – [Operating independently] dmg 38 footnote poems
Line 22: Line 22:
  
 If a character desires to seek henchmen, their player should indicate as much to the DM at least 1 week before the desired session.<sup>Ex</sup> If a character desires to seek henchmen, their player should indicate as much to the DM at least 1 week before the desired session.<sup>Ex</sup>
 +
 +===== Offer of employment =====
 +
 +Offer money accepted by a henchman goes out of the game. They retain magic items offered to them. They do not start with any money and must be fully furnished by their employer, with the exclusion of those magic items.
 +
 +The rules on DMG 35 say that magic arrows are counted in groups of 5, but don't list groupings for other [[ammunition]] types. Here they are, extrapolated from their XP value:
 +
 +^ Type           ^ Grouping  ^
 +| Arrows         | 5         |
 +| Bolts          | 5         |
 +| Bullet, sling  | 5         |
 +| Dart           | 3         |
  
 ===== Control of henchmen ===== ===== Control of henchmen =====
Line 28: Line 40:
  
 Remember that henchmen are in a way a roleplaying challenge. Players should challenge themselves to play these characters as separate characters. How does the PC and henchman feel about each other? Maybe they will really strike it up, or maybe they will often differ. Having a PC differ from their henchman in action or opinion on occasion is a hallmark of good play. Remember that henchmen are in a way a roleplaying challenge. Players should challenge themselves to play these characters as separate characters. How does the PC and henchman feel about each other? Maybe they will really strike it up, or maybe they will often differ. Having a PC differ from their henchman in action or opinion on occasion is a hallmark of good play.
 +
 +===== Operating independently =====
 +
 +Henchmen can adventure without their master,((DMG 38, "As characters acquire henchmen...")) however:
 +
 +  * They are still subject to the 50% reduction of all earned experience. (The players can choose to provide the henchman with a larger-than-usual share of the treasure to compensate for this, but that decision is totally within the purview of the adventurers.)
 +  * They are still subject to loyalty and morale checks.
  
 ===== XP earned ===== ===== XP earned =====
henchmen.1726347066.txt.gz · Last modified: 2024-12-22 15:53 (external edit)