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hex_movement [2024-01-14 03:21] – [Movement Points] poems | hex_movement [2025-04-13 23:35] (current) – external edit 127.0.0.1 | ||
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====== Hex Movement ====== | ====== Hex Movement ====== | ||
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- | :!: PAGE IS A DRAFT ONLY | ||
Demon Idol uses a ~5-mile hex-based movement system similar to OD& | Demon Idol uses a ~5-mile hex-based movement system similar to OD& | ||
- | + | ===== Movement Points | |
- | ===== Procedure | + | |
Each hex costs a number of MP (Movement Points) to move into. If sufficient MP are not available, the hex cannot be entered, period. There is no partial hex movement in this system. | Each hex costs a number of MP (Movement Points) to move into. If sufficient MP are not available, the hex cannot be entered, period. There is no partial hex movement in this system. | ||
- | ===== Movement Points ===== | + | MP are recovered daily. Any unused MP are lost. |
- | + | ^ Travel | |
- | ^ Travel | + | | Foot (light burden) |
- | | Foot (light burden) | + | | Foot (avg. burden) |
- | | Foot (avg. burden) | + | | Foot (heavy burden) |
- | | Foot (heavy burden) | + | | Mount (light) |
- | | Mount (light) | + | | Mount (medium) |
- | | Mount (medium) | + | | Mount (heavy) |
- | | Mount (heavy) | + | | Mount (draft) |
- | | Mount (draft) | + | | Cart* | 5 |
- | | Cart* | 5 | + | | Wagon* |
- | | Wagon* | + | | Flying |
* Possible only on road, pass, or open terrain. | * Possible only on road, pass, or open terrain. | ||
- | %%**%% | + | %%**%% |
===== Costs ===== | ===== Costs ===== | ||
Costs for entering a hex are as follows: | Costs for entering a hex are as follows: | ||
- | ^ Terrain | + | ^ Terrain |
- | | LIGHT (Plain, scrub, light forest, low hills, desert) | + | | **LIGHT** (Plain, scrub, light forest, low hills, desert) |
- | | ROAD through forest or swamp | 1 | + | | **ROAD** through forest or swamp | 1 | Allowed |
- | | ROUGH (med. forest, steep hills, snow, rough ground) | + | | **ROUGH** (med. forest, steep hills, snow, rough ground) |
- | | PASS through mountains | + | | **PASS** through mountains |
- | | HARSH (heavy forest, mountains, swamp, deep snow/ice, broken ground) | + | | **HARSH** (heavy forest, mountains, swamp, deep snow/ice, broken ground) |
- | | RIVER crossing (any hex w/ river lacking bridge or ford) | 3 (1 hex/day only if mounted) | + | | **RIVER** crossing (any hex w/ river lacking bridge or ford) | 3 (1 hex/day only if mounted) |
- | + | | **FLYING** | |
- | ===== Traveling within a hex ===== | + | |
===== Reasoning ===== | ===== Reasoning ===== |
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