Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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hex_movement [2024-01-14 08:16] – [Movement Points] poemshex_movement [2025-04-13 23:35] (current) – external edit 127.0.0.1
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 ====== Hex Movement ====== ====== Hex Movement ======
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-:!: This is a new system we've devised which has not yet been playtested extensively. Though it does have strong roots in the rules. 
  
 Demon Idol uses a ~5-mile hex-based movement system similar to OD&D's usage of the Outdoor Survival map. This is a [[what is BTB|BTB]] movement system, since the rules suggest some variation in movement rate to suit the campaign.((DMG 58: "As the scale of maps will differ from campaign to campaign, general movement rates are given, and you can adapt them to the scale of your campaign maps accordingly. Some variation in movement rate is justifiable, but the distances shown should neither be increased or decreased substantially.")) Demon Idol uses a ~5-mile hex-based movement system similar to OD&D's usage of the Outdoor Survival map. This is a [[what is BTB|BTB]] movement system, since the rules suggest some variation in movement rate to suit the campaign.((DMG 58: "As the scale of maps will differ from campaign to campaign, general movement rates are given, and you can adapt them to the scale of your campaign maps accordingly. Some variation in movement rate is justifiable, but the distances shown should neither be increased or decreased substantially."))
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 MP are recovered daily. Any unused MP are lost. MP are recovered daily. Any unused MP are lost.
  
-^ Travel               ^ MP/day                             +^ Travel               ^ MP/day                                
-| Foot (light burden)  | 6                                  +| Foot (light burden)  | 6                                     
-| Foot (avg. burden)   | 4                                  +| Foot (avg. burden)   | 4                                     
-| Foot (heavy burden)  | 2%%**%%                            +| Foot (heavy burden)  | 2%%**%%                               
-| Mount (light)        | 12                                 +| Mount (light)        | 12                                    
-| Mount (medium)       | 8                                  +| Mount (medium)       | 8                                     
-| Mount (heavy)        | 6                                  +| Mount (heavy)        | 6                                     
-| Mount (draft)        | 6                                  +| Mount (draft)        | 6                                     
-| Cart*                | 5                                  +| Cart*                | 5                                     
-| Wagon*               | 5                                  +| Wagon*               | 5                                     
-| Flying               | Flying MV * 2/5, round to nearest  |+| Flying               | Flying MV * 2/5, round to nearest((Rate based on WSG 47.))  |
  
 * Possible only on road, pass, or open terrain. * Possible only on road, pass, or open terrain.
  
 %%**%% If a party moving at this speed does not spend any MP in a day, on the following day they require only 2 MP to enter a hex that would normally cost 3 MP. %%**%% If a party moving at this speed does not spend any MP in a day, on the following day they require only 2 MP to enter a hex that would normally cost 3 MP.
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 ===== Costs ===== ===== Costs =====
  
hex_movement.1705220217.txt.gz · Last modified: 2025-04-13 23:35 (external edit)