Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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hirelings [2023-11-11 22:04] – [Hiring] Add note about rate of rolls poemshirelings [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 | City             | 3 rolls.                                             | | City             | 3 rolls.                                             |
  
 +Remember that men-at-arms in groups larger than 5 will include a serjeant as one of their numbers.((DMG 30, "If more than 5 are encountered, 1 will be a serjeant (a leader-type, or equivalent of a non-commissioned officer).")) Larger groups will have lieutenants and captains as well. All three of these officers are more expensive than regular troops((See their book descriptions following the DMG 30 chart.)), and the cost can rapidly add up when paying the daily hazardous duty wage.
 ==== Equipment ==== ==== Equipment ====
  
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 The DM will need to declare the loadouts of hired men-at-arms who are hired on a daily basis. DMG 16 is a great page for this. We typically assign one of these loadouts to all men-at-arms in a group. In cases where multiple loadouts are listed, such as heavy infantry, we roll randomly. It is recommended that the DM add variation in weapons and armor from time-to-time. The DM will need to declare the loadouts of hired men-at-arms who are hired on a daily basis. DMG 16 is a great page for this. We typically assign one of these loadouts to all men-at-arms in a group. In cases where multiple loadouts are listed, such as heavy infantry, we roll randomly. It is recommended that the DM add variation in weapons and armor from time-to-time.
 +
 +==== Command control ====
 +
 +We have adopted the command control system from OD&D.<sup>Ex</sup>((OD&D Vol. 3, pg. 31-32.))
 +
 +  * 0-level men-at-arms will move toward an objective other than obvious loot only when a leader-type is able to exercise command control.
 +  * Any fighter-class character (or subclass thereof) can act as a leader-type.((Remember that men-at-arms hired in a group of 5 or more must include with a leader-type, who must be paid (DMG 30).))
 +  * The range of command control is the leader's charisma score in inches.
 +    * This range is increased by 1" for each 10' higher a leader is above the troops, as long as the leader is in plain view, e.g. on a castle wall.
 +    * This range is halved if the leader is in melee.
 +  * Personnel beyond the range of command control will not respond to commands from leaders.
 +  * Personnel engaged in melee will only respond to commands on a d6 roll of 1-4. This can be checked each round. Roll for each unit of troops, rather than each individual troop.
 +  * Monsters, animals, and barbaric warriors such as berserkers and cavemen do not suffer from a lack of command control.
  
 ===== Failure to return ===== ===== Failure to return =====
hirelings.1699740241.txt.gz · Last modified: 2024-12-22 15:53 (external edit)