Demon Idol

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invisibility

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invisibility [2023-10-21 03:01] – Add section: Being targeted the round a creature becomes visible poemsinvisibility [2024-12-22 15:53] (current) – external edit 127.0.0.1
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   * DMG 59-60: "Invisibility"   * DMG 59-60: "Invisibility"
   * DMG 70: "Invisible Opponents"   * DMG 70: "Invisible Opponents"
 +
 +===== Losing invisibility =====
 +
 +When under the effect of invisibility, if an action is taken that can possibly be interpreted by the DM as an attack, it counts as an attack for ending the spell. Examples include breaking open a barrel or throwing a rock. Note that the rules specifically say that [[door|opening doors]] does not break invisibility.
 +
 +==== Spellcasting ====
 +
 +When an offensive spell is declared, invisibility is lost at the same moment the caster becomes interruptable, AKA at the top of the round. This happens regardless of which segment actual casting begins on (AKA, this works exactly like interruptability).
 +
 +==== Rear attacks ====
 +
 +The +4 from invisibility supersedes and does not stack with the +2 for a rear attack.
 +
 +==== Backstab ====
 +
 +The +4 from invisibility does not stack with the +4 from [[thief abilities|Backstab]], though an invisible and stationary thief is considered to be Hidden In Shadows (see [[Thief Abilities]]).
 +
 +==== Items, downtime, and sleep ====
 +
 +IMPORTANT: If an item leaves an invisible creature's person, it becomes visible. It does not become invisible again when it is picked back up. If a visible item is being held, attacks against the creature can be made at -4. If an entire clothing set or suit of armor is visible, attacks are as though the creature was not invisible at all.
 +
 +Due to the above, invisibility can typically not be maintained during downtime, since the character will need to pick up and remove several items during the course of everyday life. Furthermore, going around invisible in a [[settlement]] is not possible since people will be uncomfortable, distrusting, or even hostile to an invisible creature. Everyday activities will be difficult as well. For these reasons, characters will not be invisible at the start of the next adventure.
 +
 +===== From magic devices =====
 +
 +Invisibility caused by a magic device cannot be triggered again until one full round after invisibility is broken. Put another way, if someone attacks while under the effect of a //ring of invisibility//, their opponents will end up getting a combat round where the wearer is visible before the wearer can use the ring again.((DMG 59-60.)) This does not apply to [[psionics|psionic invisibility]].
 +
 +===== When being seen going invisible =====
 +
 +Any time someone goes invisible in view of enemies, enemies can still target them, but with the regular -4 to hit.((DMG 59-60.)) This does not apply to [[psionics|psionic invisibility]].
  
 ===== Coming out of invisibility to attack a charging target ====== ===== Coming out of invisibility to attack a charging target ======
invisibility.1697857276.txt.gz · Last modified: 2024-12-22 15:53 (external edit)