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magic [2023-09-22 05:07] – [Invisibility] Add info about device invisibility, going invisible, and psionic invisibility poems | magic [2024-12-22 15:53] (current) – external edit 127.0.0.1 | ||
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Spells and magic items from UA are in play. | Spells and magic items from UA are in play. | ||
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+ | ===== Material components ===== | ||
+ | |||
+ | See [[Material Component]]. | ||
===== Spell selection ===== | ===== Spell selection ===== | ||
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Spells containing a person' | Spells containing a person' | ||
- | |||
- | When creating a new character, magic-users and illusionists should only roll on and/or select from the spells in the PHB. On level-up, spells from UA can be selected.((The UA spells are often situational. It's best to provide a standard repertoire for 1st level.)) | ||
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===== Wishes ===== | ===== Wishes ===== | ||
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===== Spell stacking ===== | ===== Spell stacking ===== | ||
- | While most spells do stack, spells of the same [[spell lines|line]] do not. Only the best benefits from each spell are used. The classic example is //bless//, //chant//, and //prayer//. | + | While most spells do stack, spells of the same [[spell lines|line]] do not. Only the best benefits from each spell are used. The classic example is //bless//, //chant//, and //prayer//, however there is an exception on DMG 42 where a //chant// can stack with //prayer// if the casters are clerics of the same deity. |
===== Touch attacks ===== | ===== Touch attacks ===== | ||
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===== Invisibility ===== | ===== Invisibility ===== | ||
- | When under the effect of // | + | See [[Invisibility]]. |
+ | ===== Illusion ===== | ||
- | Invisibility caused by a magic device cannot be triggered again until one full round after invisibility is broken. Put another way, if someone attacks while under the effect of a //ring of invisibility//, | + | See [[Illusion]]. |
- | + | ||
- | Any time someone goes invisible in view of enemies, enemies can still target them, but with the regular -4 to hit.((DMG 59-60.)) This does not apply to [[psionics|psionic invisibility]]. | + | |
- | ===== Disbelieving illusions ===== | + | |
- | + | ||
- | Saves to disbelieve [[illusions]] benefit from any wisdom-based mental save modifier. | + | |
===== Scroll fading ===== | ===== Scroll fading ===== | ||
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===== Intelligent swords ===== | ===== Intelligent swords ===== | ||
- | A reaction roll can be used to determine the sword’s initial disposition to its possessor. It may be helpful and inform its owner of its powers. It is able to use its powers on its own if it feels like it. | + | See [[Intelligent Swords]]. |
===== Recharging magic items ===== | ===== Recharging magic items ===== | ||
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===== Libraries for spell research ===== | ===== Libraries for spell research ===== | ||
- | A library must be created for spell research.((DMG 115.)) | + | A [[library]] must be created for spell research.((DMG 115.)) |
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+ | ===== Magic UA plate armor ===== | ||
+ | |||
+ | The new types of plate armor made available in UA (bronze, field, full) are only available as magic items.< | ||
+ | |||
+ | ===== Unnatural aging ===== | ||
+ | |||
+ | See [[Unnatural Aging]]. |
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