This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
measurement [2024-02-20 00:45] – removed - external edit (Unknown date) 127.0.0.1 | measurement [2024-12-22 15:53] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | ====== Measurement ====== | ||
+ | This page concerns measuring distances on a dungeon map or battle mat. | ||
+ | |||
+ | ===== Diagonal grid ===== | ||
+ | |||
+ | This rule applies when distances are being measured on a square grid, whether for creature movement, missile ranges, or when the DM is tracking party movement through a dungeon. | ||
+ | |||
+ | Diagonal movement will be counted as 1" for every odd " | ||
+ | |||
+ | If movement consists of a mix of cardinal and diagonal movement, only diagonal movement should be considered when determining whether a " | ||
+ | |||
+ | This same rule is applied if a map or grid is used for combat positioning. This rule is not applied if using a hex grid. | ||
+ | |||
+ | Here is a more complex example: | ||
+ | |||
+ | ^ Square | ||
+ | | 1 | Diagonal | ||
+ | | 2 | Diagonal | ||
+ | | 3 | Diagonal | ||
+ | | 4 | Diagonal | ||
+ | | 5 | Diagonal | ||
+ | | 6 | Cardinal | ||
+ | | 7 | Cardinal | ||
+ | | 8 | Cardinal | ||
+ | | 9 | Diagonal | ||
+ | |||
+ | You can see that for the 9th square of movement, the diagonal move cost 2" since the last diagonal move (on square 5) only cost 1". |
Demon Idol acknowledges all copyrights, trademarks, and registered trademarks detailed on this page that do not belong to Demon Idol and makes no challenges to the ownership of said property rights.