Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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monsters [2024-02-04 05:37] – [Breath attacks] poemsmonsters [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 These are abilities such as the hell hound's breath and the iron golem's breath, which both use language like "in addition to the regular attack". These monsters perform their regular attack routine and use their ability on the  same round, as with [[#at_will_abilities|at-will abilities]]. These are abilities such as the hell hound's breath and the iron golem's breath, which both use language like "in addition to the regular attack". These monsters perform their regular attack routine and use their ability on the  same round, as with [[#at_will_abilities|at-will abilities]].
 +
 +===== Limited-use abilities =====
 +
 +Monsters who have abilities such as "once per day" or "three times per week" will typically not have used any of these use when the players first encounter them. This is especially the case when the monster is encountered randomly, such as in a wilderness encounter. If instead the monsters in question are part of a scenario where they are likely fighting other monsters regularly, the DM may assign some chance for one or more uses to have been expended. When in doubt, dice 50-50 chance for each use.
  
 ===== Paralyzing attacks ===== ===== Paralyzing attacks =====
  
 Ghouls, carrion crawlers, and other creatures which paralyze but do not have an effect duration listed paralyze for 1d10+2 turns.((TODO: This is sourced from official modules but we need to list the exact source(s).)) Ghouls, carrion crawlers, and other creatures which paralyze but do not have an effect duration listed paralyze for 1d10+2 turns.((TODO: This is sourced from official modules but we need to list the exact source(s).))
 +
 +===== Breath attacks =====
 +
 +Saves are always for breath weapon, even for "poison" breaths like green dragon breath. Bonuses to poison saves do not help against breath weapons.
 +
 +==== Dragon breath ====
 +
 +See [[Dragon]].
  
 ===== Constricting attacks ===== ===== Constricting attacks =====
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 Monsters’ [[polymorph]] ability is //polymorph self// unless explicitly stated otherwise. Monsters’ [[polymorph]] ability is //polymorph self// unless explicitly stated otherwise.
  
-===== Breath attacks =====+===== With multiple ACs =====
  
-Saves are always for breath weapon, even for "poison" breaths like green dragon breathBonuses to poison saves do not help against breath weapons.+Some monsters have more than one listed ACIn some cases, rules are provided in that monster entry to determine which AC is targeted (e.g. die roll, positioning)
  
-==== Dragon breath ====+In cases when no rules are provided, or when positioning isn't obvious, the same rules for attacking a helmetless character can be used.<sup>Ex</sup>((DMG 28.)) If the attacker is intelligent and declares that they are targeting a particular body part, they will strike it on a 3-in-6; otherwise the attack strikes the AC least-favorable to the attacker. If the attacker is unintelligent, they will happen to strike a weaker AC location on a 1-in-6. If there are multiple locations with weaker-than-max-AC locations, a random die roll can be made to see which one is hit.
  
-Dragon breath's damage is based on the dragon's maximum hit points, not its current hit points.((This was confirmed in a Dragon article I believe. TODO: Find the issue #. Anyway, DMs, do not nerf dragons. They are supposed to be scary.))+===== Shape change =====
  
-===== With multiple ACs =====+See rules on [[shape_change#monster_shape_change|monster shape change]].
  
-Some monsters have more than one listed AC. In some cases, rules are provided in that monster entry to determine which AC is targeted (e.g. die roll, positioning). +===== Use of monster corpses =====
  
-In cases when no rules are providedor when positioning isn't obviousthe same rules for attacking a helmetless character can be used.<sup>Ex</sup>((DMG 28.)) If the attacker is intelligent and declares that they are targeting a particular body partthey will strike it on a 3-in-6; otherwise the attack strikes the AC least-favorable to the attacker. If the attacker is unintelligent, they will happen to strike a weaker AC location on a 1-in-6. If there are multiple locations with weaker-than-max-AC locations, a random die roll can be made to see which one is hit.+Monster abilities all cease functioning after the death of the monster unless the MM states otherwise (e.g. fire beetle glands). This includes rust monster antennaemedusa headsand ooze acid.((https://www.dragonsfoot.org/forums/viewtopic.php?t=92768)) Howeverthese body parts can be used as material components for [[magic item fabrication]].
  
 ===== Brain moles ===== ===== Brain moles =====
  
 Brain moles always //mind thrust// with 121 strength, and do not have points to spend or lose. The brain mole //mind thrust// is more of a natural power than the standard psionic //mind thrust//. They cannot be psionically attacked as a psion, only escaped, slain “normally,” or 100+ point //psionic blast//ed.((https://www.dragonsfoot.org/forums/viewtopic.php?t=90505)) Brain moles always //mind thrust// with 121 strength, and do not have points to spend or lose. The brain mole //mind thrust// is more of a natural power than the standard psionic //mind thrust//. They cannot be psionically attacked as a psion, only escaped, slain “normally,” or 100+ point //psionic blast//ed.((https://www.dragonsfoot.org/forums/viewtopic.php?t=90505))
monsters.1707025023.txt.gz · Last modified: 2024-12-22 15:53 (external edit)