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- A DM uses the standard alignment chances mentioned in [[henchmen|the henchmen generation rules]], but rolls a d6 along with them. If the d6 shows a 1 or 2, the rolled alignment is ignored in favor of the prevailing alignment of the [[settlements|settlement]]. | - A DM uses the standard alignment chances mentioned in [[henchmen|the henchmen generation rules]], but rolls a d6 along with them. If the d6 shows a 1 or 2, the rolled alignment is ignored in favor of the prevailing alignment of the [[settlements|settlement]]. | ||
- An example straight from the rules: Magic items are rolled for with percentile dice, but a d10 is rolled along with them. If the d10 shows a 1, a [[treasure maps|treasure map]] is placed instead. | - An example straight from the rules: Magic items are rolled for with percentile dice, but a d10 is rolled along with them. If the d10 shows a 1, a [[treasure maps|treasure map]] is placed instead. | ||
+ | - A DM uses [[Appendix B]] to generate terrain types, but rolls a d6 along with it. On a 1-3, the rolled terrain type is replaced with the dominant terrain type of the region. |
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