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===== What you need ===== | ===== What you need ===== | ||
- | DMs at least need the PHB, DMG, and MM. The rest of the players can get by with just a PHB if they want to, but players desiring to master the system faster will no doubt quickly want for the DMG, since it contains the bulk of the rules.((Remember, [[rules changes|players can read the DMG!]])) It contains rules modern gamers would expect to be in the PHB instead, like the combat rules and saving throw tables. ((Remember, in the 70s, this sort of thing hadn't been done on such a scale before. The forerunners were still figuring out how this whole adventure gaming thing was going to work.)) Demon Idol suggests using UA's [[magic item tables]] and spells, along with a couple other rules, but these are not required and you can always add them on later if you want. Your game will not suffer for their absence. | + | DMs at least need the PHB, DMG, and MM. The rest of the players can get by with just a PHB if they want to, but players desiring to master the system faster will no doubt quickly want for the DMG, since it contains the bulk of the rules.((TODO note on player book access is coming in a new Demon Idol edition...) It contains rules modern gamers would expect to be in the PHB instead, like the combat rules and saving throw tables. ((Remember, in the 70s, this sort of thing hadn't been done on such a scale before. The forerunners were still figuring out how this whole adventure gaming thing was going to work.)) Demon Idol suggests using UA's [[magic item tables]] and spells, along with a couple other rules, but these are not required and you can always add them on later if you want. Your game will not suffer for their absence. |
Additionally, | Additionally, |
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