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Most rules extensions are found on the page regarding the rules they extend. There are some rules extensions which are entirely new systems, though. The following is a list of such rules: | Most rules extensions are found on the page regarding the rules they extend. There are some rules extensions which are entirely new systems, though. The following is a list of such rules: | ||
- | * [[Lair Hunting]]: Search | + | * [[Lair Hunting]]: Search |
* [[Class Quest]]: Reduce training costs by completing objectives. | * [[Class Quest]]: Reduce training costs by completing objectives. | ||
* [[Character Token]]: Sprinkle races and classes from UA and other sources into the campaign as quest rewards. | * [[Character Token]]: Sprinkle races and classes from UA and other sources into the campaign as quest rewards. | ||
* [[Retiring]]: | * [[Retiring]]: | ||
* [[Wills]]: Record which character gets your stuff. | * [[Wills]]: Record which character gets your stuff. | ||
- | * [[Final Words]]: | + | * [[Final Words]]: |
- | * [[downtime_assassination]]: Quickly handle abstract assassination missions during downtime. | + | * [[Downtime Assassination]]: Quickly handle abstract assassination missions during downtime. |
* [[Downtime Thievery]]: A chance for thieves to pick pockets during downtime. | * [[Downtime Thievery]]: A chance for thieves to pick pockets during downtime. | ||
+ | * [[Hex Movement]]: A 5-mile-hex based movement system extrapolated from the DMG and OD&D. |
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