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rules_extensions [2024-01-13 21:39] – [Major extensions] Add Hex Movement page ink poemsrules_extensions [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 Most rules extensions are found on the page regarding the rules they extend. There are some rules extensions which are entirely new systems, though. The following is a list of such rules: Most rules extensions are found on the page regarding the rules they extend. There are some rules extensions which are entirely new systems, though. The following is a list of such rules:
  
-  * [[Lair Hunting]]: Search 6-mile hexes for monster lairs.+  * [[Lair Hunting]]: Search 5-mile hexes for monster lairs.
   * [[Class Quest]]: Reduce training costs by completing objectives.   * [[Class Quest]]: Reduce training costs by completing objectives.
   * [[Character Token]]: Sprinkle races and classes from UA and other sources into the campaign as quest rewards.   * [[Character Token]]: Sprinkle races and classes from UA and other sources into the campaign as quest rewards.
   * [[Retiring]]: Free up slots in your [[character stable]].   * [[Retiring]]: Free up slots in your [[character stable]].
   * [[Wills]]: Record which character gets your stuff.   * [[Wills]]: Record which character gets your stuff.
-  * [[Final Words]]: The last gasps of dying men.+  * [[Final Words]]: Save vs death to speak for 1 minute before dying.
   * [[Downtime Assassination]]: Quickly handle abstract assassination missions during downtime.   * [[Downtime Assassination]]: Quickly handle abstract assassination missions during downtime.
   * [[Downtime Thievery]]: A chance for thieves to pick pockets during downtime.   * [[Downtime Thievery]]: A chance for thieves to pick pockets during downtime.
-  * [[Hex Movement]]: A 6-mile-hex based movement system extrapolated from the DMG and OD&D.+  * [[Hex Movement]]: A 5-mile-hex based movement system extrapolated from the DMG and OD&D.
rules_extensions.1705181986.txt.gz · Last modified: 2024-12-22 15:53 (external edit)