Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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rules_overview [2023-09-06 04:38] poemsrules_overview [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 However, in any case where Demon Idol adds an explicit **extension** to a rule (always in the spirit of the game), an <sup>Ex</sup> will appear. That way, as you play, you can easily delete or replace our extensions for your campaign, knowing that their removal will not break your game or the cohesiveness of the Demon Idol interpretation. Extensions are always marked with that <sup>Ex</sup>, and are likely to be improved over time if they are new. However, in any case where Demon Idol adds an explicit **extension** to a rule (always in the spirit of the game), an <sup>Ex</sup> will appear. That way, as you play, you can easily delete or replace our extensions for your campaign, knowing that their removal will not break your game or the cohesiveness of the Demon Idol interpretation. Extensions are always marked with that <sup>Ex</sup>, and are likely to be improved over time if they are new.
  
-  * Demon Idol operates with only [[rules_changes|two rules changes]]. Check them out. +===== Unearthed Arcana ===== 
-  Players should keep a [[character_stables|character stable]]. + 
-  Players can control only one PC at a time unless there are less than 4 players at a session, in which case players may control more than one PC so a total of 4 PCs is reached, as desired by those players. Exceptions beyond this will be made only for unusual in-world campaign circumstances such as PCs rescuing other PCs, and never simply because more power is desired. Use henchmen! +For a list of rules we use from UA, see [[Unearthed Arcana]]. 
-  * It is recommended that players provide the DM with the last [[wills]] of their PCs and henchmen.<sup>Ex</sup> + 
-  * The DM should endeavor to roll dice publicly. +===== AD&D "gotchas" ===== 
-    These rolls are typically made privately by the DM, and may happen unannounced: wandering monsters, random encounters, move silently, hide in shadows, elven passive concealed door detection, ad-hoc treasure, and reaction (does not include character attempts to communicate).((In some cases, players can roll their own move silently and hide in shadows checks. To know when, check out [[thief skills]].))+ 
 +The following are a list of "gotchas" that most players will run into at one point or another. These are rules where there is a direct contradiction in the books that must be resolved. 
 + 
 +  Combat examples in the PHB and DMG: These infamously often contradict the rules and should be ignored. 
 +  * Small and medium shields: See [[Equipment]]. 
 +  * Magic armor weight: See [[Equipment]]. 
 +  * Lair treasure scaling based on # AP: See [[Lair]]. 
 +  * Barding weights are too great and need to be adjusted: See [[Barding]]. 
 +  * Demihumans/non-humans such as dwarves and elves are referred to as "humans" in some places in the text, in particular the MM. This appears to be intentional.((See MM 97 Troglodyte entry, for example. The bulk of these being in the MM suggests that this is a phenomenon of terminology developing during the early days.)) 
 + 
 +===== Rules changes ===== 
 + 
 +Demon Idol operates with only [[rules_changes|two rules changes]]. Check them out. 
 + 
 +===== Character stables ===== 
 + 
 +Players should keep a [[character_stables|character stable]]. 
 + 
 +Players can control only one PC at a time unless there are less than 4 players at a session, in which case players may control more than one PC so a total of 4 PCs is reached, as desired by those players. Exceptions beyond this will be made only for unusual in-world campaign circumstances such as PCs rescuing other PCs, and never simply because more power is desired. Use henchmen! 
 + 
 +===== Dice ===== 
 + 
 +The DM should endeavor to roll dice publicly.<sup>Ex</sup> 
 + 
 +These rolls are typically made privately by the DM, and may happen unannounced: wandering monsters, random encounters, Elven passive concealed door detection, ad-hoc treasure, and reaction (does not include character attempts to communicate). In many cases, players can roll their own move silently and hide in shadows checks. To know when, check out [[thief abilities]]. 
 + 
 +===== Measurement ===== 
 + 
 +See [[Measurement]].
rules_overview.1693975084.txt.gz · Last modified: 2024-12-22 15:53 (external edit)