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spellbooks [2024-08-10 22:55] – sharing rules poemsspellbooks [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 ===== Adding spells ===== ===== Adding spells =====
  
-Costs 100 gp in materials and 1 day per spell level. For example, a 3rd level spell costs 300 gp and 3 days. The [[to-know check]] can be made before paying these costs.((Magic ink for scrolls and regular copying of spells into spell books must be created by the scriber via a secret formula unique to them. The special ink used for the write spell has a chance to be purchasable from a local apothecary or alchemist. Write, therefore, is the only way a magic-user can add a spell to their spellbook via ink created by someone else. A simple base can be created by the character from berries, mushrooms, and the like. The remaining ingredients may vary based on class. For example, a cleric may use components of some religious significance, druids may use rare herbs and roots, magic-users might employ blood or crushed gems, and illusionists may use mushrooms or eyeballs, to list some examples. Also used may be items collected during recent activity, such as secretions, herbs, bone, organs, tails, wings, digits, hair, flowers, bark, fruits, insects, minerals, scales, dust, skin, fangs, claws, and so on. The actual acquisition of these ingredients is abstracted away for the purpose of the game, but as with spell components the DM may rule that your character is in no position to get what they need (e.g. in the middle of a desert).))+Costs 100 gp in materials and 1 day per spell level. For example, a 3rd level spell costs 300 gp and 3 days. The [[to-know check]] can be made before paying these costs.((Magic ink for scrolls and regular copying of spells into spell books must be created by the scriber via a secret formula unique to them. The special ink used for the [[write]] spell has a chance to be purchasable from a local apothecary or alchemist. Write, therefore, is the only way a magic-user can add a spell to their spellbook via ink created by someone else. A simple base can be created by the character from berries, mushrooms, and the like. The remaining ingredients may vary based on class. For example, a cleric may use components of some religious significance, druids may use rare herbs and roots, magic-users might employ blood or crushed gems, and illusionists may use mushrooms or eyeballs, to list some examples. Also used may be items collected during recent activity, such as secretions, herbs, bone, organs, tails, wings, digits, hair, flowers, bark, fruits, insects, minerals, scales, dust, skin, fangs, claws, and so on. The actual acquisition of these ingredients is abstracted away for the purpose of the game, but as with spell components the DM may rule that your character is in no position to get what they need (e.g. in the middle of a desert).))
  
-The spell gained by a magic-user on level-up costs nothing((The cost is included in [[upkeep]].)), but does take the normal amount of days to write.+The spell gained by a magic-user on level-up costs nothing((The cost is included in [[upkeep]].)), not even time. The spell is researched and developed over the course of the magic-user's former level, and is complete upon level advancement. Therefore, no additional time is required -- it happens behind the scenes.
  
 ===== Copying spells from spellbook to spellbook ===== ===== Copying spells from spellbook to spellbook =====
spellbooks.1723330537.txt.gz · Last modified: 2024-12-22 15:53 (external edit)