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upkeep_and_other_costs

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upkeep_and_other_costs [2023-10-08 03:17] – Add section on players returning from absences poemsupkeep_and_other_costs [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 ===== Loans, converting coinage, and other costs ===== ===== Loans, converting coinage, and other costs =====
  
-See [[loans]], [[moneychangers]], and [[selling treasure]].+See [[loans]], [[moneychanger]], and [[selling treasure]].
 ===== Inactive characters ===== ===== Inactive characters =====
  
-A character who has not taken any game action for one month will not accumulate any additional upkeep or [[infection checks]] past the first month. If any action is taken during a month, full upkeep is owed. This includes travel, interaction with NPC contacts, casting spells, and anything else that is prohibited during bedrest. Loans, domain costs, and hireling/henchmen costs do not pause.<sup>Ex</sup>((This is technically not a rules extension, since DMG 25 says costs can be reduced according to prevailing circumstances as long as doing so does not give rise to excess funds in the campaign. Here's why we use this rule: With 0 HP [[bedrest]], [[training]], and [[travel]], characters are going to be unavailable for adventuring for strings of game days right from the start of the campaign. This means that wise players will activate additional characters from their stable so as to not need to wait around for the busy characters to adventure again. [[Time]] is perhaps the most valuable resource in AD&D. Activating other characters is good. But sometimes many are activated to fill in for a particularly large deficit of adventure-ready characters. Or one player might end up with a disproportionate number of activated characters because a certain class is needed and only one player has that class. Campaigns can also run into situations where some players are more forthcoming with activating new characters than other players. The stress of being on the hook for 3+ characters' upkeep is counterintuitive to the goal of [[character stables]]. DMs want to encourage the use of multiple characters, not add undue stress.))+A character who has not taken any game action for one month will not accumulate any additional upkeep or [[infection checks]] past the first month. This includes henchmen, but not hirelings. If any action is taken during a month, full upkeep is owed. This includes travel, interaction with NPC contacts, casting spells, and anything else that is prohibited during bedrest. Loans, domain costs, and hireling costs do not pause.<sup>Ex</sup>((This is technically not a rules extension, since DMG 25 says costs can be reduced according to prevailing circumstances as long as doing so does not give rise to excess funds in the campaign. Here's why we use this rule: With 0 HP [[bedrest]], [[training]], and [[travel]], characters are going to be unavailable for adventuring for strings of game days right from the start of the campaign. This means that wise players will activate additional characters from their stable so as to not need to wait around for the busy characters to adventure again. [[Time]] is perhaps the most valuable resource in AD&D. Activating other characters is good. But sometimes many are activated to fill in for a particularly large deficit of adventure-ready characters. Or one player might end up with a disproportionate number of activated characters because a certain class is needed and only one player has that class. Campaigns can also run into situations where some players are more forthcoming with activating new characters than other players. The stress of being on the hook for 3+ characters' upkeep is counterintuitive to the goal of [[character stables]]. DMs want to encourage the use of multiple characters, not add undue stress.))
  
 ===== Player absence for personal well-being ===== ===== Player absence for personal well-being =====
  
-If a player is returning from an absence they took for reasons of personal well-being, family, health, and so on, the DM should negate all upkeep, loans, domain costs, and any other such charges for that period. (Assuming the player lets the DM know -- DMs do not have ESP medallions.) Without life, there is no gaming.+If a player is returning from an absence they took for reasons of personal well-being, family, health, and so on, the DM should negate all upkeep, loans, domain costs, and any other such charges for that period. (Assuming the player lets the DM know upon their return -- DMs do not have ESP medallions.) Without life, there is no gaming.
upkeep_and_other_costs.1696735054.txt.gz · Last modified: 2024-12-22 15:53 (external edit)