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====== Why Demon Idol? ====== | ====== Why Demon Idol? ====== | ||
- | [[History|When we started]] our campaign, we knew that we wanted to play [[What is BTB|BTB]]. For us, that means respecting the game by following the game rules closely in order to gain practical understanding of them and provide a framework players can rely on. We've played quite a lot now and we've changed very little -- we've found that AD&D works pretty well as written. | + | The goal of Demon Idol is to catalog AD&D rules and rulings for easy reference, interpreting them in a **gamist** fashion. |
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+ | ===== What is " | ||
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+ | Gamism is a style of adventure gaming focused on game mechanics that minimize DM fiat, provide meaningful decisions, and create an emergent story. In gamism, the world develops as a consequence of the game, rather than the game being a tool to "tell a story" | ||
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+ | In gamism, **rulings are for when the rules are silent.** Gamists also favor rules interpretations which create a clear, understandable system that the players can rely on without needing to wonder how the DM will rule. Put simply, it tries to run the game like a game! | ||
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+ | There is a lot of non-gamist and storygaming advice online about running RPGs. But there are many people who prefer gamism, so we made this site for them. | ||
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+ | ===== DIY D&D ===== | ||
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+ | [[History|When we started]] our campaign, we knew that we wanted to play [[What is BTB|BTB]]. For us, that means respecting the game by following the game rules closely in order to gain practical understanding of those rules and provide a framework players can rely on. We've played quite a lot now and we've changed very little -- we've found that AD&D works pretty well as written. | ||
However, D&D is a " | However, D&D is a " | ||
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+ | When you go to play AD&D BTB, you'll find that you need to look up a lot of things. Some of them are " | ||
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+ | As your campaign evolves, you may have the same questions we did. When that happens, you can use Demon Idol as one reference for making the rulings that best suit your campaign. Over time, you'll end up with your own set of rulings that make your campaign unique. That's DIY D&D. |
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