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===== What is " | ===== What is " | ||
- | Gamism is a style of adventure game-playing where the focus is on low-DM-fiat game mechanics which provide meaningful decisions and create an emergent story. In gamism, the world develops as a consequence of the game, rather than the game being a tool to "tell a story" | + | Gamism is a style of adventure |
In gamism, **rulings are for when the rules are silent.** Gamists also favor rules interpretations which create a clear, understandable system that the players can rely on without needing to wonder how the DM will rule. Put simply, it tries to run the game like a game! | In gamism, **rulings are for when the rules are silent.** Gamists also favor rules interpretations which create a clear, understandable system that the players can rely on without needing to wonder how the DM will rule. Put simply, it tries to run the game like a game! |
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