This may be handled prior to the session via chat if the players wish to have more session time for adventure.
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Spell research and item manufacture: DM informs players on progress.
Intended destination and goal: Declared by players.
PCs and henchmen: Declared by players.
Earliest possible start date: DM announces the earliest possible in-world start date of the expedition based on selected PCs, henchmen, and other conditions.
Hirelings: Players declare any attempts to solicit the services of hirelings.
Spell preparation: Players share their lists of prepared spells with the DM and, optionally, with other players. The DM calculates the amount of time needed to prepare these spells and informs the players what time the characters will all be ready to proceed. Since higher-level casters may require many hours or even days to prepare a full suite of spells, players of these characters may wish to begin preparing spells during
downtime between sessions.
Mounts, beasts, and vehicles: Declared by players.
Equipped and inventoried magic items: Declared by players.
Shopping: Declared by players. Characters who do not need to prepare spells may choose to handle the shopping for the whole party so it can be done while spellcasters are busy.
Final start time: DM announces final expedition start date and time based on preparations up to this point.
Weather conditions: Checked and announced by DM.TODO: Weather rules
Marching orders: Players establish marching orders: 5’, 10’, 15’, and 20’, and overland.
Tokens: DM places a token for each character at the side of the playing area, in a row. The order of tokens will be used for: (1) identification numbers for determining random targets (see
Targeting), and (2) order of action declaration (see
Combat Procedure).
1)