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===== Methods ===== | ===== Methods ===== | ||
- | You may choose any of the four core methods | + | A player |
- | ===== Maximum raises | + | ===== Prime requisites |
+ | |||
+ | See [[Prime Requisites]]. | ||
+ | |||
+ | ===== Constitution ===== | ||
+ | |||
+ | ==== HP adjustment ==== | ||
+ | |||
+ | Characters add their CON-based HP adjustment to each **hit die**, not level. That means that monks and rangers begin the game with twice their HP adjustment. | ||
+ | |||
+ | ==== Effect on hit points when lost ==== | ||
+ | |||
+ | CON gives a bonus to hit die rolls. Therefore, HP are not retroactively adjusted if the HP adjustment from CON changes. The new CON score does affect future HP rolls, however.((There is no clear ruling on this matter in the rulebooks. Our research indicates that tables are largely split on whether they apply CON changes to HP retroactively. We have opted for this ruling, since it is more forgiving. By the time CON loss isn't affecting HP rolls anymore (around [[name level]]), those [[system shock]] and [[resurrection survival]] rolls being reduced will be something to fear instead!)) | ||
+ | |||
+ | ==== Max raises | ||
A character’s original constitution score (after race is applied, but before aging is applied) is the maximum amount of times a character can be raised from the dead or resurrected. Beyond this number, raising is only possible through [[wishes]]. Since a character loses 1 CON every time they' | A character’s original constitution score (after race is applied, but before aging is applied) is the maximum amount of times a character can be raised from the dead or resurrected. Beyond this number, raising is only possible through [[wishes]]. Since a character loses 1 CON every time they' | ||
+ | |||
+ | ===== Foundry macros ===== | ||
+ | |||
+ | We have [[Foundry macros]] for Methods I-IV. |
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