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character_creation [2024-06-09 06:53] – Fix order of racial modifier application, with PHB 15 quote poems | character_creation [2024-12-22 15:53] (current) – external edit 127.0.0.1 | ||
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- **Choose [[classes]].** (PHB 19) Your character’s ability scores and race inform what classes are available to you (PHB 13). Below this list is a table of ability score minima to assist you in this step. Only non-humans can [[multiclass]].((Humans can [[dual-class]] later, but this isn't part of character creation.)) Once you've picked, don’t forget to write down class abilities. | - **Choose [[classes]].** (PHB 19) Your character’s ability scores and race inform what classes are available to you (PHB 13). Below this list is a table of ability score minima to assist you in this step. Only non-humans can [[multiclass]].((Humans can [[dual-class]] later, but this isn't part of character creation.)) Once you've picked, don’t forget to write down class abilities. | ||
- **Choose an [[alignment]].** (PHB 33) Your class informs what alignments are available to you (PHB 13). Alignment is a serious choice which can affect who your character can adventure with, what magic items are available to them, and untold other interactions while adventuring. The DM will warn you if your character is headed for an alignment change, which can carry heavy penalties. | - **Choose an [[alignment]].** (PHB 33) Your class informs what alignments are available to you (PHB 13). Alignment is a serious choice which can affect who your character can adventure with, what magic items are available to them, and untold other interactions while adventuring. The DM will warn you if your character is headed for an alignment change, which can carry heavy penalties. | ||
- | - **Determine age and apply ability score changes.** (DMG 12-13) Note that ability | + | - **Determine age and apply ability score changes.** (DMG 12-13) Note the following: (1) Ability |
- **Write down your saves.** (DMG 79) Don’t forget any racial or class modifiers. | - **Write down your saves.** (DMG 79) Don’t forget any racial or class modifiers. | ||
- **Determine birthday.** This is campaign-dependent. Ask your DM about this. | - **Determine birthday.** This is campaign-dependent. Ask your DM about this. | ||
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- **Determine starting languages.** Note that you do not get your additional languages from intelligence at character creation time. You must learn them through play.((TODO: | - **Determine starting languages.** Note that you do not get your additional languages from intelligence at character creation time. You must learn them through play.((TODO: | ||
- **Determine starting gold.** (PHB 35) Multi-class characters get a starting gold roll for each of their classes and total the results. | - **Determine starting gold.** (PHB 35) Multi-class characters get a starting gold roll for each of their classes and total the results. | ||
- | - **Choose weapon proficiencies.** (PHB 37) Your class informs what options are available to you (PHB 19). | + | - **Choose weapon proficiencies.** (PHB 37) Your class informs what options are available to you (PHB 19). [[Multi-class]] characters see the [[weapon proficiency]] rules to determine their weapon proficiencies. |
- **Check if you’re keen-eared.** (DMG 60) Roll your chance to hear noise based on your race. On success, you are keen-eared. Roll a d2 to determine if you get a +1 or +2 to hearing noise. This applies to the thief ability, too (+5% or +10%). | - **Check if you’re keen-eared.** (DMG 60) Roll your chance to hear noise based on your race. On success, you are keen-eared. Roll a d2 to determine if you get a +1 or +2 to hearing noise. This applies to the thief ability, too (+5% or +10%). | ||
- **Make religious choices.** This is campaign-dependent. Your DM will be able to tell you which classes require a patron diety, any restrictions, | - **Make religious choices.** This is campaign-dependent. Your DM will be able to tell you which classes require a patron diety, any restrictions, |
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