Demon Idol

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character_creation [2024-11-30 21:06] – [Procedure] More details about aging, and link to page poemscharacter_creation [2024-12-22 15:53] (current) – external edit 127.0.0.1
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   - **Choose [[classes]].** (PHB 19) Your character’s ability scores and race inform what classes are available to you (PHB 13). Below this list is a table of ability score minima to assist you in this step. Only non-humans can [[multiclass]].((Humans can [[dual-class]] later, but this isn't part of character creation.)) Once you've picked, don’t forget to write down class abilities.   - **Choose [[classes]].** (PHB 19) Your character’s ability scores and race inform what classes are available to you (PHB 13). Below this list is a table of ability score minima to assist you in this step. Only non-humans can [[multiclass]].((Humans can [[dual-class]] later, but this isn't part of character creation.)) Once you've picked, don’t forget to write down class abilities.
   - **Choose an [[alignment]].** (PHB 33) Your class informs what alignments are available to you (PHB 13). Alignment is a serious choice which can affect who your character can adventure with, what magic items are available to them, and untold other interactions while adventuring. The DM will warn you if your character is headed for an alignment change, which can carry heavy penalties.   - **Choose an [[alignment]].** (PHB 33) Your class informs what alignments are available to you (PHB 13). Alignment is a serious choice which can affect who your character can adventure with, what magic items are available to them, and untold other interactions while adventuring. The DM will warn you if your character is headed for an alignment change, which can carry heavy penalties.
-  - **Determine age and apply ability score changes.** (DMG 12-13) Note the following: (1) Ability score changes are cumulative. (2) Aging cannot cause scores to be bypass racial mins/maxes. (3) The only time a score can be raised above 18 via aging is WIS, and only in humans.((DMG 13, "The only ability which may exceed 18 due to age effects (unless age restricts this) is wisdom.", and "It is important to remember that adjustments cannot exceed racial maximums nor can they be used if they cause abilities to exceed stated maximums. Likewise, any adjustments cannot lower any ability below racial or class minimums.)) (For more detail, see: [[Aging]])+  - **Determine age and apply ability score changes.** (DMG 12-13) Note the following: (1) Ability score changes are cumulative. (2) Aging cannot cause scores to be bypass racial mins/maxes, nor do they cause scores to go below class minimums.((DMG 13.)) (3) The only time a score can be raised above 18 via aging is WIS, and only in humans.((DMG 13.)) (For more detail, see: [[Aging]])
   - **Write down your saves.** (DMG 79) Don’t forget any racial or class modifiers.   - **Write down your saves.** (DMG 79) Don’t forget any racial or class modifiers.
   - **Determine birthday.** This is campaign-dependent. Ask your DM about this.   - **Determine birthday.** This is campaign-dependent. Ask your DM about this.
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   - **Determine starting languages.** Note that you do not get your additional languages from intelligence at character creation time. You must learn them through play.((TODO: List page # for language learning))   - **Determine starting languages.** Note that you do not get your additional languages from intelligence at character creation time. You must learn them through play.((TODO: List page # for language learning))
   - **Determine starting gold.** (PHB 35) Multi-class characters get a starting gold roll for each of their classes and total the results.   - **Determine starting gold.** (PHB 35) Multi-class characters get a starting gold roll for each of their classes and total the results.
-  - **Choose weapon proficiencies.** (PHB 37) Your class informs what options are available to you (PHB 19).+  - **Choose weapon proficiencies.** (PHB 37) Your class informs what options are available to you (PHB 19). [[Multi-class]] characters see the [[weapon proficiency]] rules to determine their weapon proficiencies.
   - **Check if you’re keen-eared.** (DMG 60) Roll your chance to hear noise based on your race. On success, you are keen-eared. Roll a d2 to determine if you get a +1 or +2 to hearing noise. This applies to the thief ability, too (+5% or +10%).   - **Check if you’re keen-eared.** (DMG 60) Roll your chance to hear noise based on your race. On success, you are keen-eared. Roll a d2 to determine if you get a +1 or +2 to hearing noise. This applies to the thief ability, too (+5% or +10%).
   - **Make religious choices.** This is campaign-dependent. Your DM will be able to tell you which classes require a patron diety, any restrictions, or anything else that may apply to your group's milieu.   - **Make religious choices.** This is campaign-dependent. Your DM will be able to tell you which classes require a patron diety, any restrictions, or anything else that may apply to your group's milieu.
character_creation.1733000760.txt.gz · Last modified: 2024-12-22 15:53 (external edit)