Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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character_sheet [2024-11-30 16:13] – Start adding changelog for 1.4.0 poemscharacter_sheet [2025-01-28 21:56] (current) – [New in v1.4.1] poems
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 ====== Character Sheet ====== ====== Character Sheet ======
  
-**View:** [[https://docs.google.com/spreadsheets/d/1ZJZacuY4y1tY97EuE315_lfbLIVK9IKAOMs5AiIgYW0/edit?usp=sharing|Latest version (v1.3.3)]] **v1.4.0 coming later today! (Nov 30th)**+**View:** [[https://docs.google.com/spreadsheets/d/1IcMSrPqDDOHV2C8pyQWjvo8ZBy3tGX98zhGCKYTkzNY/edit?usp=sharing|Latest version (v1.4.1)]]
  
 ===== Instructions ===== ===== Instructions =====
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 Critical to fast play is an excellent character sheet. We've created and honed our own. If you'd like to use it in your game, the following strategy is recommended: Critical to fast play is an excellent character sheet. We've created and honed our own. If you'd like to use it in your game, the following strategy is recommended:
  
-  - Copy the sheet to your own Google account.+  - Copy the sheet to your own Google account (File -> Make a copy).
   - Make a copy of the sheet for each player. Store each copy in a Google Drive folder that you create for each player. Share each player's folder with the player so they can edit the sheet inside of the folder.   - Make a copy of the sheet for each player. Store each copy in a Google Drive folder that you create for each player. Share each player's folder with the player so they can edit the sheet inside of the folder.
   - Instruct players to keep the starting tab ("ORIGINAL") blank. Instruct them to right click and duplicate the tab every time they need a new sheet. That way, they always have a blank to make new characters with, and all their characters are found in one single file.   - Instruct players to keep the starting tab ("ORIGINAL") blank. Instruct them to right click and duplicate the tab every time they need a new sheet. That way, they always have a blank to make new characters with, and all their characters are found in one single file.
  
 +===== New in v1.4.1 =====
 +
 +Fixed psionic chance range (It was rounding fractions up when you're supposed to be dropping them, and the range was wider than it should have been once you had a chance higher than 1%.). To update existing sheets, change cell AC5's value to ''=iferror(if(and(C5<16,C6<16,C9<16),0,(1+ROUNDDOWN(2.5*max(0,C5-16)+1.5*max(0,C6-16)+0.5*max(0,C9-16)))))'' and cell Z6:AC6's value to ''=if(AC5=0,"no chance",if(AC5=1,"00",101-AC5 & " - 100"))''.
 ===== New in v1.4.0 ===== ===== New in v1.4.0 =====
  
 ==== Added ==== ==== Added ====
  
- * Added and modified various tables within the new Tables sheet in order to facilitate other changes.+  * Added and modified various tables within the new Tables sheet in order to facilitate other changes.
   * Added weapons from UA which were previously missing from the weapons tables.   * Added weapons from UA which were previously missing from the weapons tables.
   * Expanded weapons vs AC tables to include AC types 1 and 0 from UA.   * Expanded weapons vs AC tables to include AC types 1 and 0 from UA.
-  * Added the Maul from the DM screen that floats around Dragonsfoot circles, but which we have recently realized was added by a Dragonsfoot member, rather than a part of the official screen. Nonetheless, it has been added.+  * Added the Maul from the DM screen that floats around Dragonsfoot circles. We just recently learned the maul is not part of the official AD&D DM screen, but was added by a Dragonsfoot member. Nonetheless, we have added it to our sheet.
   * Added dropdowns to select character classes in order to facilitate other changes that require Class name to be entered exactly as expected.   * Added dropdowns to select character classes in order to facilitate other changes that require Class name to be entered exactly as expected.
   * Added logic to automatically calculate Saving Throws in cells F30:F35 based on the classes, levels, and mods input by the user. Values default to that of a 0 level fighter when no other class and level combination are provided.   * Added logic to automatically calculate Saving Throws in cells F30:F35 based on the classes, levels, and mods input by the user. Values default to that of a 0 level fighter when no other class and level combination are provided.
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   * Added dropdowns for spell casting classes in the spells per level section in order to facilitate automation of number of spells per level.   * Added dropdowns for spell casting classes in the spells per level section in order to facilitate automation of number of spells per level.
   * Automated # of spells per level. This logic takes into account level of the class, additional spells from wisdom when applicable, as well as spell level limits due to character's INT or WIS stats as appropriate.   * Automated # of spells per level. This logic takes into account level of the class, additional spells from wisdom when applicable, as well as spell level limits due to character's INT or WIS stats as appropriate.
 +  * Mini moneychanger expansion.
  
 ==== Changed ==== ==== Changed ====
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   * Moved hidden tables to separate sheet titled "Tables" in order to remove unnecessary data duplication and facilitate easier modification in the future.   * Moved hidden tables to separate sheet titled "Tables" in order to remove unnecessary data duplication and facilitate easier modification in the future.
  
-==== Fixes ==== +==== Fixed ====
- +
  
- +  * Armor MV Restriction no longer breaks movement calculation if ''"'' is typed in the cell (cell AA46:AB46). 
 +    * To fix this on your existing sheet without migrating to the new sheet, change the formula in cell ''D122:F122'' to ''=IF(ISNUMBER(AA46), AA46, VALUE(SUBSTITUTE(AA46, """", "")))''.
 ===== Known bugs ===== ===== Known bugs =====
  
-We don't always have time to fix the bugs we notice. If you fix any of these, please share them with us at [[mailto:eapoems@riseup.net|eapoems@riseup.net]].+Currently no known bugs. If you find any, please share them with us at [[mailto:eapoems@riseup.net|eapoems@riseup.net]]. If you fix them, please share that too!
  
-  * **Armor MV restriction:** Writing ''"'' in the armor MV restriction cell causes other cells to not work correctly. You should not include the double quote when writing the MV. +//Minor annoyance: Reference cells for WvAC are in the reversed order. This doesn't cause a bug in the sheet, but can throw someone off if they go to add a new weapon to the reference tables.//
-  * **Ego:** Cell M34 HP increment might be wrong. Need to investigate. +
-  * Minor annoyance: Reference cells for WvAC are in the reversed order. This doesn't cause a bug in the sheet, but can throw someone off if they go to add a new weapon to the reference tables.+
  
 ===== Note about Google Drive ===== ===== Note about Google Drive =====
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 This sheet has been a collaborative effort within our group, but special credit must be given to Sax. Sax created virtually all of the formulas and hidden tables used on the sheet, undoubtedly the vast bulk of the contribution. This sheet has been a collaborative effort within our group, but special credit must be given to Sax. Sax created virtually all of the formulas and hidden tables used on the sheet, undoubtedly the vast bulk of the contribution.
  
-Additionally, nubby was the champion of the v1.4.0 version and the bulk of the additions in that version are attributed to that player.+Additionally, nubby was the champion of the v1.4.0 version and the additions in that version are attributed to that valued player.
  
 ===== Alternative sheet ===== ===== Alternative sheet =====
character_sheet.1732983218.txt.gz · Last modified: 2024-12-22 15:53 (external edit)