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class_quest [2023-11-11 23:24] – created poemsclass_quest [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 ===== Obtaining ===== ===== Obtaining =====
  
-A character can seek a quest from a trainer in order to cover a portion of training costs. In game terms, this means the player tells the DM of their desire for such a quest at least 1 week in advance of the desired play session.((Depending on the current state of the campaign, including any other players who have requested class quests, it may be longer than 1 week before the quest can begin. But an absolute minimum of 1 week should be allowed to the DM to prepare a quest or properly attach an objective to an already-active adventure site.)) The player should also inform the DM as to the desired difficulty level in "DL" or Dungeon Level terms.((See Appendix C.)) Players should note that in AD&D, DL is not equivalent to "challenge level" in other versions of the game. Higher DLs require not only levels, but proper equipment, magic, and henchmen in order to be "balanced."+A character can seek a quest from a trainer in order to cover a portion of training costs. In game terms, this means the player tells the DM of their desire for such a quest at least 1 week in advance of the desired play session.((Depending on the current state of the campaign, including any other players who have requested class quests, it may be longer than 1 week before the quest can begin. But an absolute minimum of 1 week should be allowed to the DM to prepare a quest or properly attach an objective to an already-active adventure site.)) The player should also inform the DM as to the desired difficulty level in "DL" or [[Dungeon Level]] terms.((See Appendix C.)) 
  
 These quests are played during sessions just like any other adventure, and will always be a whole-party adventure, where everyone can expect the same opportunities for reward as a “regular adventure,” not just the character seeking training. There is no “nerfing” or reduction of rewards for these quests to compensate for the training discount.((You might ask, "If there isn't less treasure on class quests, why not always seek class quests?" The answer is that players probably will indeed often seek class quests! It all works out though -- usually only one PC's class quest will be able to be attempted at once, and time is a limiting factor. Furthermore, in a good campaign players will be interested in adventure sites and goals which will not usually overlap with the desires of NPC trainers.)) These quests are played during sessions just like any other adventure, and will always be a whole-party adventure, where everyone can expect the same opportunities for reward as a “regular adventure,” not just the character seeking training. There is no “nerfing” or reduction of rewards for these quests to compensate for the training discount.((You might ask, "If there isn't less treasure on class quests, why not always seek class quests?" The answer is that players probably will indeed often seek class quests! It all works out though -- usually only one PC's class quest will be able to be attempted at once, and time is a limiting factor. Furthermore, in a good campaign players will be interested in adventure sites and goals which will not usually overlap with the desires of NPC trainers.))
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 ===== Rewards ===== ===== Rewards =====
  
-A training discount is given based on the DL of the completed quest:+A training discount is determined by comparing:
  
-DL Equivalent of Quest Relative to PC Level Upon Quest Completion  ^ Training Discount                                   ^+  - The highest class level of the character upon quest completion 
 +  - The approximate DL of the completed quest 
 + 
 +^ DL Relative to PC level  ^ Training Discount                                   ^
 | -4 or lower                                                        | 0%                                                  | | -4 or lower                                                        | 0%                                                  |
 | -3                                                                 | 20%                                                 | | -3                                                                 | 20%                                                 |
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 | +2                                                                 | 100%, plus next level training cost discounted 10%  | | +2                                                                 | 100%, plus next level training cost discounted 10%  |
 | +3                                                                 | 100%, plus next level training cost discounted 25%  | | +3                                                                 | 100%, plus next level training cost discounted 25%  |
 +
 +==== Postponing ====
 +
 +If a class quest is completed but the discount not used (perhaps because the PC went to a different trainer), the discount remains available for use but at its original value. For example, if a DL 3 quest was completed when the PC was 3rd level and thereby a 90% discount was gained, the value of that discount would be 4050 gp (1500 * 3 * 0.9). Whenever that discount is finally cashed in, the training cost will be reduced by that amount: 4050 gp, and NOT 90% of the current level's training cost.
  
 ===== Reasoning ===== ===== Reasoning =====
class_quest.1699745092.txt.gz · Last modified: 2024-12-22 15:53 (external edit)