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domains [2025-01-29 04:03] – created poems | domains [2025-01-30 00:55] (current) – poems | ||
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- | ====== | + | ====== |
===== Clearing ===== | ===== Clearing ===== | ||
- | THESE ARE DRAFT RULES! | + | THESE ARE DRAFT RULES! |
==== Phase 1 ==== | ==== Phase 1 ==== | ||
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Per 20" hex | Per 20" hex | ||
- | - Check for random monster | + | |
- | 1.Can have lair and this is it = It will stay until driven off or slain | + | |
- | 2. Can have lair but not it = Will go out of game if avoided | + | |
- | 3. 0% in lair = 50% will show up later 50% passing through, will go out of game if avoided | + | |
- | 1. To "show up later", | + | |
Per day | Per day | ||
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- 5% for monster to enter core 7 hex if no patrol. | - 5% for monster to enter core 7 hex if no patrol. | ||
- | ### Phase 2 | + | ==== Phase 2 ==== |
Per 1 mile hex, as above for 20" hex | Per 1 mile hex, as above for 20" hex | ||
+ | |||
+ | Use [[Hex Movement]] rules, but it's five times slower because you're searching, so you're moving 1 mile hexes instead of 5 mile hexes. | ||
Per day | Per day | ||
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- 5% for monster into non-border hex | - 5% for monster into non-border hex | ||
- | ### Will the monster leave by itself? | + | ==== Will the monster leave by itself? |
+ | |||
+ | Encounters with a lair indicated mean that the monster will NOT leave by itself. Otherwise, roll below: | ||
- | ^ Mod | + | ^ Mod ^ Condition |
- | | +2 | Skulls, etc. placed. | + | | +2 |
- | | +2 | Strong, aggressive patrols. | + | | +2 | Strong, aggressive patrols. |
- | | +2 | Organized community (e.g. settlement) | + | | +2 | Organized community (e.g. settlement). |
^ d6 ^ Result | ^ d6 ^ Result | ||
| 1-6 | No. Lair is here or otherwise. | | 1-6 | No. Lair is here or otherwise. | ||
| 7+ | Yes. | | | 7+ | Yes. | |
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