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equipment [2023-11-18 02:24] – Link to mount-related pages poems | equipment [2025-03-27 05:58] (current) – [Table] typo poems | ||
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Base movement speed is the slowest value between (1) the movement speed indicated by armor, and (2) the movement speed indicated by total weight carried. It will be 12”, 9”, 6”, or 3” normally. Monks and barbarians will determine their possible movement speeds by applying the same proportions/ | Base movement speed is the slowest value between (1) the movement speed indicated by armor, and (2) the movement speed indicated by total weight carried. It will be 12”, 9”, 6”, or 3” normally. Monks and barbarians will determine their possible movement speeds by applying the same proportions/ | ||
- | ===== Helmets | + | ===== Armor ===== |
- | Helmets are included with armor. Characters are assumed to be wearing helmets unless declared otherwise. A helmet’s weight is included with the weight of the armor. If the character substitutes a great helm, some math will need to be done based on the weights of the two helmet types provided in the books. | + | ==== Magic ==== |
- | ===== Shields ===== | + | See [[Magic Armor]]. |
- | Shields protect against a certain number of opponents per round, not hits or [[attack routine|attack routines]]. | + | ==== Sleeping in ==== |
- | Shields of the type which block attacks from only one opponent per round are not in the three core books. The “shield, small” entries in the PHB are actually the medium-size shields described by the section on number of blockable opponents per round. Bucklers are the single-target-block shields, and only exist in UA. | + | See [[Sleep]]. |
- | ===== Bows fired from horseback ===== | + | ==== Sizing |
- | Longbows cannot be used while the character | + | Armor made for the same group can be worn by other characters within that same group.((UA 104 lists groups. Man-sized |
- | ===== Recovering ranged ammunition ===== | + | ^ d100 ^ Sizing |
+ | | 01-05 | Gnome, halfling (hairfoot) | ||
+ | | 06-15 | Dwarf, halfling (stout, tallfellow) | ||
+ | | 16-35 | Elf, half-elf (closer to elf-size) | ||
+ | | 36-00 | Human, half-orc, other man-size (including half-elves closer to man size) | | ||
- | See [[Ammunition]]. | + | For elfin chain, use the groups on UA 104. |
- | ===== Magic armor ===== | + | ==== Weight |
- | Magic armor weight | + | While armor for S-size characters may be lighter |
- | Magic armor can be resized by a particularly skilled smith (likely dwarven or gnomish), but only to fit a character within the general height range of the race it was made for.((Rolled randomly, as per the “TREASURE” section in the DMG.)) Dwarven armor cannot be resized to fit a human, for example. | + | ==== Donning and doffing ==== |
- | + | ||
- | As mentioned in [[Classes]], | + | |
- | + | ||
- | Special UA armor like elfin chain and full plate is typically only available as magic items.((This is how we've chosen to implement these items. Players cannot purchase them normally. This has worked out very well.)) | + | |
- | + | ||
- | ===== Sleeping in armor ===== | + | |
- | + | ||
- | See [[Sleep]]. | + | |
- | + | ||
- | ===== Donning and doffing | + | |
Rules are found on WSG 65. | Rules are found on WSG 65. | ||
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If a blade is used on the armor straps, doff time can be reduced by 1 round, or 2 rounds on plate (minimum 1 round). This makes the armor unusable until it is repaired at 10% its cost.< | If a blade is used on the armor straps, doff time can be reduced by 1 round, or 2 rounds on plate (minimum 1 round). This makes the armor unusable until it is repaired at 10% its cost.< | ||
- | ===== Two-handed weapons ===== | + | ==== Helmets |
- | Bardiche, bec de corbin, bill-guisarme, | + | Helmets are included with armor. Characters are assumed to be wearing helmets unless declared otherwise. A helmet’s weight is included with the weight of the armor. If the character substitutes a great helm, some math will need to be done based on the weights of the two helmet types provided in the books. |
- | Spears, tridents, and military forks can be used one handed if their length is no more than 3’ greater than the wielder' | + | ==== Shields ==== |
- | ===== Polearms | + | Shields protect against a certain number of opponents per round, not hits or [[attack routine|attack routines]]. |
+ | |||
+ | Shields of the type which block attacks from only one opponent per round are not in the three core books. The “shield, small” entries in the PHB are actually the medium-size shields described by the section on number of blockable opponents per round. Bucklers are the single-target-block shields, and only exist in UA. | ||
+ | |||
+ | ===== Weapons | ||
+ | |||
+ | The weapon list on UA 13 is in use. | ||
+ | |||
+ | ==== Bows fired from horseback ==== | ||
+ | |||
+ | Longbows cannot be used while the character is mounted, but shortbows and [[composite bow|composite bows]] can. | ||
+ | |||
+ | ==== Recovering ranged ammunition ==== | ||
+ | |||
+ | See [[Ammunition]]. | ||
+ | |||
+ | ==== Two-handed weapons ==== | ||
+ | |||
+ | Bardiche, bec de corbin, bill-guisarme, | ||
+ | |||
+ | Spears, tridents, and military forks can be used one handed((https:// | ||
+ | |||
+ | ==== Polearms | ||
For determination of a random polearm, such as when encountering orcs, see [[Polearm]]. | For determination of a random polearm, such as when encountering orcs, see [[Polearm]]. | ||
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See [[Mount]], [[Flying Mount]], and [[Barding]]. | See [[Mount]], [[Flying Mount]], and [[Barding]]. | ||
+ | |||
+ | ===== Rations ===== | ||
+ | |||
+ | Standard rations spoil in 1 week. Iron rations last for 100 years.< |
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