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equipment [2024-01-14 07:00] – [Magic armor] Move content to its own page poemsequipment [2025-03-27 05:58] (current) – [Table] typo poems
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 Base movement speed is the slowest value between (1) the movement speed indicated by armor, and (2) the movement speed indicated by total weight carried. It will be 12”, 9”, 6”, or 3” normally. Monks and barbarians will determine their possible movement speeds by applying the same proportions/fractions to their maximum speed. Base movement speed is the slowest value between (1) the movement speed indicated by armor, and (2) the movement speed indicated by total weight carried. It will be 12”, 9”, 6”, or 3” normally. Monks and barbarians will determine their possible movement speeds by applying the same proportions/fractions to their maximum speed.
  
-===== Helmets =====+===== Armor =====
  
-Helmets are included with armor. Characters are assumed to be wearing helmets unless declared otherwise. A helmet’s weight is included with the weight of the armor. If the character substitutes a great helm, some math will need to be done based on the weights of the two helmet types provided in the books.+==== Magic ====
  
-===== Shields =====+See [[Magic Armor]].
  
-Shields protect against a certain number of opponents per round, not hits or [[attack routine|attack routines]].+==== Sleeping in ====
  
-Shields of the type which block attacks from only one opponent per round are not in the three core books. The “shield, small” entries in the PHB are actually the medium-size shields described by the section on number of blockable opponents per round. Bucklers are the single-target-block shields, and only exist in UA.+See [[Sleep]].
  
-===== Bows fired from horseback =====+==== Sizing ====
  
-Longbows cannot be used while the character is mountedbut shortbows and [[composite bow|composite bows]] can.+Armor made for the same group can be worn by other characters within that same group.((UA 104 lists groups. Man-sized is split into two categories in those groupsprobably because it is dealing with elfin chain which is made for smaller characters. For other types of armor, the percentages on DMG 124 should be used.)) All armors except elfin chain are distributed thusly:((DMG 124, UA 104.))
  
-===== Recovering ranged ammunition =====+^ d100   ^ Sizing                                                                     ^ 
 +| 01-05  | Gnome, halfling (hairfoot)                                                 | 
 +| 06-15  | Dwarf, halfling (stout, tallfellow)                                        | 
 +| 16-35  | Elf, half-elf (closer to elf-size)                                         | 
 +| 36-00  | Human, half-orc, other man-size (including half-elves closer to man size)  |
  
-See [[Ammunition]].+For elfin chain, use the groups on UA 104.
  
-===== Magic armor =====+==== Weight ====
  
-See [[Magic Armor]]+While armor for S-size characters may be lighter weight than the same armor for a M-size character, for game purposes it has the same [[encumbrance]] as regular armor.
-===== Sleeping in armor =====+
  
-See [[Sleep]]. +==== Donning and doffing ====
- +
-===== Donning and doffing armor =====+
  
 Rules are found on WSG 65. Rules are found on WSG 65.
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 If a blade is used on the armor straps, doff time can be reduced by 1 round, or 2 rounds on plate (minimum 1 round). This makes the armor unusable until it is repaired at 10% its cost.<sup>Ex</sup> If a blade is used on the armor straps, doff time can be reduced by 1 round, or 2 rounds on plate (minimum 1 round). This makes the armor unusable until it is repaired at 10% its cost.<sup>Ex</sup>
  
-===== Magical armor sizing =====+==== Helmets ====
  
-Armor made for the same group can be worn by other characters within that same group.((UA 104 lists groups. Man-sized is split into two categories in those groups, probably because it is dealing with elfin chain which is made for smaller characters. For other types of armormore general spread can be used.)) The groups for all armors except elfin chain are:+Helmets are included with armor. Characters are assumed to be wearing helmets unless declared otherwiseA helmet’s weight is included with the weight of the armor. If the character substitutes great helm, some math will need to be done based on the weights of the two helmet types provided in the books.
  
-  * Gnome, halfling (hairfoot) +==== Shields ====
-  * Dwarf, halfling (stout, tallfellow) +
-  * Elf, half-elf +
-  * Human, half-orc, other man-sized not listed here+
  
-For elfin chainuse the groups on UA 104.+Shields protect against a certain number of opponents per roundnot hits or [[attack routine|attack routines]].
  
-===== Two-handed weapons =====+Shields of the type which block attacks from only one opponent per round are not in the three core books. The “shield, small” entries in the PHB are actually the medium-size shields described by the section on number of blockable opponents per round. Bucklers are the single-target-block shields, and only exist in UA.
  
-Bardiche, bec de corbin, bill-guisarme, blowgun, bo stick, bow (all), crossbow (light and heavy), fauchard, fauchard-fork, glaive, glaive-guisarme, guisarme, guisarme-voulge, halberd, hammer (lucerne), hook fauchard, man catcher, maul, partisan, some pikes (awl), ranseur, septum, staff (quarter and sling), sword (two-handed), voulge.((https://www.dragonsfoot.org/forums/viewtopic.php?p=188755#p188755))+===== Weapons =====
  
-Spears, tridents, and military forks can be used one handed if their length is no more than 3’ greater than the wielder's height.+The weapon list on UA 13 is in use. 
 + 
 +==== Bows fired from horseback ==== 
 + 
 +Longbows cannot be used while the character is mounted, but shortbows and [[composite bow|composite bows]] can. 
 + 
 +==== Recovering ranged ammunition ==== 
 + 
 +See [[Ammunition]]. 
 + 
 +==== Two-handed weapons ==== 
 + 
 +Bardiche, bec de corbin, bill-guisarme, blowgun, bo stick, bow (all), crossbow (light and heavy), fauchard, fauchard-fork, glaive, glaive-guisarme, guisarme, guisarme-voulge, halberd, hammer (lucerne), hook fauchard, man catcher, maul, partisan, some pikes (awl), ranseur, septum, staff (quarter and sling), sword (two-handed), voulge.((https://www.dragonsfoot.org/forums/viewtopic.php?p=188755#p188755)) Additionally from OA, bo stick, chijirki, kusaru-gama, naginata, sode garami, tesoro, and three piece rod. 
 + 
 +Spears, tridents, and military forks can be used one handed((https://www.dragonsfoot.org/forums/viewtopic.php?p=188910&sid=efc89773b7e533157680d2c314ed0a16#p188910)) if their length is no more than 3’ greater<sup>Ex</sup> than the wielder's height.
  
-===== Polearms =====+==== Polearms ====
  
 For determination of a random polearm, such as when encountering orcs, see [[Polearm]]. For determination of a random polearm, such as when encountering orcs, see [[Polearm]].
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 See [[Mount]], [[Flying Mount]], and [[Barding]]. See [[Mount]], [[Flying Mount]], and [[Barding]].
  
-===== Class weapons permitted by UA =====+===== Rations =====
  
-The weapon list on UA 13 is in use.+Standard rations spoil in 1 weekIron rations last for 100 years.<sup>Ex</sup>((If someone with more military knowledge wants to propose more accurate times, I am 100% open to it.))
equipment.1705215620.txt.gz · Last modified: 2024-12-22 15:53 (external edit)