Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

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exploration [2023-12-11 06:01] poemsexploration [2024-12-22 15:53] (current) – external edit 127.0.0.1
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 ====== Exploration ====== ====== Exploration ======
  
-===== Dungeon doors =====+===== Rest =====
  
-The DM may introduce special kinds of doors that follow alternate rules, but the following are good standards:+The mandatory post-combat rest turn does not count for the one-in-six turns the party is required to rest.((DMG 38, "TIME IN THE DUNGEON".))
  
-==== Opening doors ==== +===== Dungeon doors =====
- +
-It's an often missed rule that all dungeon doors are difficult for PCs to open, and easy for the dungeon's denizens to open. It's important to read all the dungeon door rules, which are found on DMG 97. All dungeon doors MUST be rolled for in order to open. Up to 3 characters can try to open a door in one check. Obviously, 2 or 3 characters gives a better chance to open the door than 1 character. +
- +
-Any character who assisted in opening the door is in the room or corridor beyond afterward.<sup>Ex</sup>((Without a rule like this, undesirable gameplay arises where fights may happen in doorways, or questions of character position will arise. With this rule, positioning is clear, and encounters can begin inside of the room proper.)) +
- +
-A failure to open the door means anything beyond the door is alerted to the attempt and cannot be surprised by the opening party. Additionally, a wandering monster check is triggered for each failure. +
- +
-Door checks can be made indefinitely until they succeed, keeping in mind the above downsides. +
- +
-==== Doors closing ===== +
- +
-Dungeon doors always close at the end of the following round unless a character spends the round holding it open, during which time they cannot fight, cast spells, etc. Dungeon doors will also stay open if a monster wants it to stay open.<sup>Ex</sup>((DMG 97 says, "all doors are hard to open and hard to keep closed or open for player characters", and this rule simply adds a definitive number to it.)) +
- +
-==== Spiking doors ==== +
- +
-There are no official rules for this. The following system is suggested:<sup>Ex</sup> +
- +
-Spiking doors takes round per spike and makes noise, triggering a wandering monster roll for every spike. Spikes are not recoverable. A monster can remove spikes instantly, effectively ignoring them and operating the door normally, regardless of the monster's size. +
- +
-  * **Wooden doors:** 1 spike holds 2d4+1 rounds, 2 spikes holds 2d4+1 turns. +
-  * **Stone doors:** Double spikes required. +
-  * **Metal doors:** Triple spikes required.+
  
-Rolls are made privately by the DM, similar to [[turning]] duration rolls.+See [[Door]].
  
 ===== Dropping items ===== ===== Dropping items =====
exploration.1702274517.txt.gz · Last modified: 2024-12-22 15:53 (external edit)