This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
exploration [2023-12-11 06:01] – poems | exploration [2024-12-22 15:53] (current) – external edit 127.0.0.1 | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Exploration ====== | ====== Exploration ====== | ||
- | ===== Dungeon doors ===== | + | ===== Rest ===== |
- | The DM may introduce special kinds of doors that follow alternate rules, but the following are good standards: | + | The mandatory post-combat rest turn does not count for the one-in-six turns the party is required to rest.((DMG 38, "TIME IN THE DUNGEON" |
- | ==== Opening doors ==== | + | ===== Dungeon doors ===== |
- | + | ||
- | It's an often missed rule that all dungeon doors are difficult for PCs to open, and easy for the dungeon' | + | |
- | + | ||
- | Any character who assisted in opening the door is in the room or corridor beyond afterward.< | + | |
- | + | ||
- | A failure to open the door means anything beyond the door is alerted to the attempt and cannot be surprised by the opening party. Additionally, | + | |
- | + | ||
- | Door checks can be made indefinitely until they succeed, keeping in mind the above downsides. | + | |
- | + | ||
- | ==== Doors closing ===== | + | |
- | + | ||
- | Dungeon doors always close at the end of the following round unless a character spends the round holding it open, during which time they cannot fight, cast spells, etc. Dungeon doors will also stay open if a monster wants it to stay open.< | + | |
- | + | ||
- | ==== Spiking doors ==== | + | |
- | + | ||
- | There are no official rules for this. The following system is suggested:< | + | |
- | + | ||
- | Spiking doors takes round per spike and makes noise, triggering a wandering monster roll for every spike. Spikes are not recoverable. A monster can remove spikes instantly, effectively ignoring them and operating the door normally, regardless of the monster' | + | |
- | + | ||
- | * **Wooden doors:** 1 spike holds 2d4+1 rounds, 2 spikes holds 2d4+1 turns. | + | |
- | * **Stone doors:** Double spikes required. | + | |
- | * **Metal doors:** Triple spikes required. | + | |
- | Rolls are made privately by the DM, similar to [[turning]] duration rolls. | + | See [[Door]]. |
===== Dropping items ===== | ===== Dropping items ===== |
Demon Idol acknowledges all copyrights, trademarks, and registered trademarks detailed on this page that do not belong to Demon Idol and makes no challenges to the ownership of said property rights.