The mandatory post-combat rest turn does not count for the one-in-six turns the party is required to rest.1)
See Door.
There are no official rules for this. The following system is recommended:Ex
Dropping items can trigger saving throws, especially if they are ceramic or glass. Dropping a torch has a 1-in-6 chance for the torch to be extinguished. Dropping a lit lantern has a 5-in-6 chance to ignite the oil as though a lit flask of oil hit the point of impact.
Falling damage is 1d6 points per 10’, not cumulative.2)
The DMG advises that damage can be adjusted based on the landing surface, but doesn't provide advice on how to do this. The Heroic Legendarium has some examples on how to do this.
The examples of falling damage in the UA thief-acrobat must be adjusted, since they use cumulative damage.3)
(3.5 * 6 = 21)
damage, which is enough to auto-kill 3 max-HP trained men-at-arms. It is also impossible for a regular person to survive, when on earth a person can survive a fall of greater than 30'. If the DM wants to create a falling hazard, they can just create a higher cliff or a deeper pit. It's much harder to go in the opposite direction (30' rooftops will always be 6d6 damage; you can't reasonably make houses shorter, but you can make pits deeper). More info at https://deltasdnd.blogspot.com/2009/06/oed-environment.html.Demon Idol acknowledges all copyrights, trademarks, and registered trademarks detailed on this page that do not belong to Demon Idol and makes no challenges to the ownership of said property rights.