Demon Idol

A gamist Advanced Dungeons & Dragons interpretation.

Site Tools


monster_character

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
monster_character [2025-03-10 00:30] – [Ability scores] reword poemsmonster_character [2025-03-10 01:43] (current) – add HP section poems
Line 20: Line 20:
  
 These also need to be determined by the DM. Consider the monster, its relation to the setting, and what makes most sense. It can be good to give every monster at least one class in which they are unlimited in advancement. However, in the end, level caps depend on the setting, the game, whether UA caps are being used((Either the +2 cap for single-class demihumans, the generally increased caps across the board, or both.)), and what kind of game the DM prefers. These also need to be determined by the DM. Consider the monster, its relation to the setting, and what makes most sense. It can be good to give every monster at least one class in which they are unlimited in advancement. However, in the end, level caps depend on the setting, the game, whether UA caps are being used((Either the +2 cap for single-class demihumans, the generally increased caps across the board, or both.)), and what kind of game the DM prefers.
 +
 +===== HP =====
 +
 +Roll HP for character classes and track it (or keep the existing HP if keeping all the previous form's classes), and roll HP for monster race separately. Use whichever total is higher as the max HP, so a 1st level brown bear fighter will likely be using their brown bear HP, but at 7th level their fighter HP exceeds their brown bear HP, so they start using their fighter HP as their max HP.
  
 ===== To-hit table (THAC0) ===== ===== To-hit table (THAC0) =====
monster_character.txt · Last modified: 2025-03-10 01:43 by poems