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* Any character who has been used at least once in the campaign is subject to this regular advancing of time. | * Any character who has been used at least once in the campaign is subject to this regular advancing of time. | ||
* In special cases, the DM may allow 1:1 time to be paused for some characters.((The main purpose of the 1:1 time rule is to keep the clock moving forward and make time management more critical. The DM will keep this purpose in mind when judging any cases where 1:1 time may be “paused” for some characters.)) In these cases, the characters will always " | * In special cases, the DM may allow 1:1 time to be paused for some characters.((The main purpose of the 1:1 time rule is to keep the clock moving forward and make time management more critical. The DM will keep this purpose in mind when judging any cases where 1:1 time may be “paused” for some characters.)) In these cases, the characters will always " | ||
- | * 1:1 time does not apply to characters on a long-distance | + | * 1:1 time does not apply to characters on a significant |
* The DM may prevent players from playing characters who have gone too far ahead in the timeline compared with other characters in the same region.((DMG 37: "You will know when the adventuring of one such group has gone far enough ahead in game time to call a halt." | * The DM may prevent players from playing characters who have gone too far ahead in the timeline compared with other characters in the same region.((DMG 37: "You will know when the adventuring of one such group has gone far enough ahead in game time to call a halt." | ||
* Players may elect to “fast-forward” time for their characters. For instance, to skip over some days of travel, wait for a companion to be healed, or training to complete. | * Players may elect to “fast-forward” time for their characters. For instance, to skip over some days of travel, wait for a companion to be healed, or training to complete. | ||
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===== Bedrest, training, and healing from rest ===== | ===== Bedrest, training, and healing from rest ===== | ||
- | See [[bedrest]], | + | See [[bedrest]], |
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